]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Objects.cpp
Cleanning up Sprite class. More can be done, but it's already prettier.
[lugaru.git] / Source / Objects.cpp
index d67044eee0923ea543436805384068352c0cf457..3317992d97d8553b00fffbe3f2999a2450bdd048 100644 (file)
@@ -38,7 +38,6 @@ extern float blurness;
 extern float windvar;
 extern float playerdist;
 extern bool skyboxtexture;
-extern Sprites sprites;
 
 //Functions
 
@@ -664,7 +663,7 @@ void Objects::DoStuff()
        XYZ spawnpoint;
        for(int i=0;i<numobjects;i++){
                /*if(type[i]==firetype){
-               sprites.MakeSprite(weaponshinesprite, position[i],position[i]*0, 1,1,1, 5, 1);
+               Sprite::MakeSprite(weaponshinesprite, position[i],position[i]*0, 1,1,1, 5, 1);
                }*/
 
                if(type[i]==firetype)onfire[i]=1;
@@ -680,7 +679,7 @@ void Objects::DoStuff()
                                        spawnpoint.z=0;
                                        spawnpoint=DoRotation(spawnpoint,0,Random()%360,0);
                                        spawnpoint+=position[i];
-                                       sprites.MakeSprite(flamesprite, spawnpoint,spawnpoint*0, 1,1,1, (.6+(float)abs(Random()%100)/200-.25)*5*scale[i], 1);
+                                       Sprite::MakeSprite(flamesprite, spawnpoint,spawnpoint*0, 1,1,1, (.6+(float)abs(Random()%100)/200-.25)*5*scale[i], 1);
                                }
                                if(type[i]==treeleavestype){
                                        spawnpoint.x=((float)(Random()%100))/80*scale[i];
@@ -688,7 +687,7 @@ void Objects::DoStuff()
                                        spawnpoint.z=0;
                                        spawnpoint=DoRotation(spawnpoint,0,Random()%360,0);
                                        spawnpoint+=position[i];
-                                       sprites.MakeSprite(flamesprite, spawnpoint,spawnpoint*0, 1,1,1, (.6+(float)abs(Random()%100)/200-.25)*6, 1);
+                                       Sprite::MakeSprite(flamesprite, spawnpoint,spawnpoint*0, 1,1,1, (.6+(float)abs(Random()%100)/200-.25)*6, 1);
                                }
                        }