]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Models.cpp
convert Game class to namespace
[lugaru.git] / Source / Models.cpp
index 4db0b741709a39ae0317390f4dd7d750d1fd3390..f49ddd02e64daf65fe4086a2e7ef06c3196bbc82 100644 (file)
@@ -29,7 +29,6 @@ extern float fadestart;
 extern float texdetail;
 extern bool decals;
 
-extern Game * pgame;
 extern bool visibleloading;
 
 int Model::LineCheck(XYZ *p1,XYZ *p2, XYZ *p, XYZ *move, float *rotate)
@@ -481,7 +480,7 @@ bool Model::load(const char *filename,bool texture )
        LOG(std::string("Loading model...") + filename);
 
        if(visibleloading)
-               pgame->LoadingScreen();
+               Game::LoadingScreen();
 
        int oldvertexNum,oldTriangleNum;
        oldvertexNum=vertexNum;
@@ -844,7 +843,7 @@ void Model::Rotate(float xang,float yang,float zang)
 void Model::CalculateNormals(bool facenormalise)
 {
        if(visibleloading)
-               pgame->LoadingScreen();
+               Game::LoadingScreen();
        static int i;
        if(type!=normaltype&&type!=decalstype)return;