extern float texdetail;
extern bool decals;
-extern Game * pgame;
extern bool visibleloading;
int Model::LineCheck(XYZ *p1,XYZ *p2, XYZ *p, XYZ *move, float *rotate)
LOG(std::string("Loading model...") + filename);
if(visibleloading)
- pgame->LoadingScreen();
+ Game::LoadingScreen();
int oldvertexNum,oldTriangleNum;
oldvertexNum=vertexNum;
void Model::CalculateNormals(bool facenormalise)
{
if(visibleloading)
- pgame->LoadingScreen();
+ Game::LoadingScreen();
static int i;
if(type!=normaltype&&type!=decalstype)return;