actuallevel = (Account::active().getCampaignChoicesMade() > 0 ? campaignlevels[Account::active().getCampaignChoicesMade() - 1].nextlevel[whichchoice] : 0);
visibleloading = true;
stillloading = 1;
- Loadlevel(campaignlevels[actuallevel].mapname.c_str());
+ LoadLevel(campaignlevels[actuallevel].mapname.c_str());
campaign = 1;
mainmenu = 0;
gameon = 1;
} else {
LoadStuff();
}
- Loadlevel(-1);
+ LoadLevel(-1);
mainmenu = 0;
gameon = 1;
} else {
LoadStuff();
}
- Loadlevel(selected);
+ LoadLevel(selected);
campaign = 0;
mainmenu = 0;