if (bloodtoggle == 0) setText(2, "Blood: Off");
if (bloodtoggle == 1) setText(2, "Blood: On, low detail");
if (bloodtoggle == 2) setText(2, "Blood: On, high detail (slower)");
- if (difficulty == 0) setText(3, "Difficulty: Easier");
- if (difficulty == 1) setText(3, "Difficulty: Difficult");
- if (difficulty == 2) setText(3, "Difficulty: Insane");
setText(4, ismotionblur ? "Blur Effects: Enabled (less compatible)" : "Blur Effects: Disabled (more compatible)");
setText(5, decals ? "Decals: Enabled (slower)" : "Decals: Disabled");
setText(6, musictoggle ? "Music: Enabled" : "Music: Disabled");
addButton(14, "", 10 + 400, 440);
addButton( 1, "", 10 + 60, 405);
addButton( 2, "", 10 + 70, 370);
- addButton( 3, "", 10 + 20 - 1000, 335 - 1000);
addButton( 4, "", 10 , 335);
addButton( 5, "", 10 + 60, 300);
addButton( 6, "", 10 + 70, 265);
addLabel(-2, "", 20, 400);
addButton(Account::getNbAccounts() + 1, "Back", 10, 10);
for (int i = 0; i < Account::getNbAccounts(); i++) {
- addButton(i + 1, Account::get(i)->getName(), 10, 340 - 20 * (i + 1));
+ addButton(i + 1, Account::get(i).getName(), 10, 340 - 20 * (i + 1));
}
break;
case 8:
if (bloodtoggle > 2)
bloodtoggle = 0;
break;
- case 3:
- difficulty++;
- if (difficulty > 2)
- difficulty = 0;
- break;
case 4:
ismotionblur = !ismotionblur;
break;