#include "gamegl.h"
#include "Menu.h"
-using namespace Menu;
extern float multiplier;
-struct MenuItem {
- enum MenuItemType {NONE, LABEL, BUTTON, IMAGE, IMAGEBUTTON, MAPMARKER, MAPLINE, MAPLABEL} type;
- int id;
- string text;
- Texture texture;
- int x, y, w, h;
- float r, g, b;
- float effectfade;
-
- float linestartsize;
- float lineendsize;
-
- void init(MenuItemType _type, int _id, const string& _text, Texture _texture,
- int _x, int _y, int _w, int _h, float _r, float _g, float _b,
- float _linestartsize = 1, float _lineendsize = 1) {
- type = _type;
- id = _id;
- text = _text;
- texture = _texture;
- x = _x;
- y = _y;
- w = _w;
- h = _h;
- r = _r;
- g = _g;
- b = _b;
- effectfade = 0;
- linestartsize = _linestartsize;
- lineendsize = _lineendsize;
- if (type == MenuItem::BUTTON) {
- if (w == -1)
- w = text.length() * 10;
- if (h == -1)
- h = 20;
- }
- }
-};
-
-vector<MenuItem> items;
-
-
-
+std::vector<MenuItem> Menu::items;
void Menu::clearMenu()
{
return -1;
}
-void GUITick()
+void Menu::handleFadeEffect()
{
for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++) {
if (it->id == Game::selected) {
void Menu::drawItems()
{
- GUITick();
+ handleFadeEffect();
glEnable(GL_TEXTURE_2D);
glEnable(GL_ALPHA_TEST);
glEnable(GL_BLEND);