- (playerId < Person::players.size()) &&
- (playerId > 0) &&
- ((gonethrough == 0) || !special) &&
- (special || Input::isKeyPressed(Game::attackkey))) {
+ (playerId < Person::players.size()) &&
+ (playerId > 0) &&
+ ((gonethrough == 0) || !special) &&
+ (special || Input::isKeyPressed(Game::attackkey))) {