Person::players[playerId]->yaw = participantyaw[playerId];
Person::players[playerId]->targetyaw = participantyaw[playerId];
Person::players[playerId]->velocity = 0;
Person::players[playerId]->yaw = participantyaw[playerId];
Person::players[playerId]->targetyaw = participantyaw[playerId];
Person::players[playerId]->velocity = 0;