#include <string>
#ifdef WIN32
- #define WIN32_LEAN_AND_MEAN
- #define Polygon WinPolygon
- #include <windows.h>
- #undef Polygon
+#define WIN32_LEAN_AND_MEAN
+#define Polygon WinPolygon
+#include <windows.h>
+#undef Polygon
#endif
#define GL_GLEXT_PROTOTYPES 1
#ifdef __APPLE__
- #include <OpenGL/gl.h>
- #include <OpenGL/glu.h>
- #include <OpenGL/glext.h>
+#include <OpenGL/gl.h>
+#include <OpenGL/glext.h>
+#include <OpenGL/glu.h>
#else
- #include <GL/gl.h>
- #include <GL/glu.h>
- #include <GL/glext.h>
+#include <GL/gl.h>
+#include <GL/glext.h>
+#include <GL/glu.h>
#endif
using namespace std;
/* !!! FIXME: until we replace logger better. --ryan. */
#define LOGFUNC
-void LOG(const std::string &fmt, ...);
+void LOG(const std::string& fmt, ...);
#endif
-
-