glBindTexture(GL_TEXTURE_2D, id);
}
-TextureRes::TextureRes(const string& _filename, bool _hasMipmap):
- id(0), filename(_filename), hasMipmap(_hasMipmap), isSkin(false),
- skinsize(0), data(NULL), datalen(0)
+TextureRes::TextureRes(const string& _filename, bool _hasMipmap)
+ : id(0)
+ , filename(_filename)
+ , hasMipmap(_hasMipmap)
+ , isSkin(false)
+ , skinsize(0)
+ , data(NULL)
+ , datalen(0)
{
load();
}
-TextureRes::TextureRes(const string& _filename, bool _hasMipmap, GLubyte* array, int* skinsizep):
- id(0), filename(_filename), hasMipmap(_hasMipmap), isSkin(true),
- skinsize(0), data(NULL), datalen(0)
+TextureRes::TextureRes(const string& _filename, bool _hasMipmap, GLubyte* array, int* skinsizep)
+ : id(0)
+ , filename(_filename)
+ , hasMipmap(_hasMipmap)
+ , isSkin(true)
+ , skinsize(0)
+ , data(NULL)
+ , datalen(0)
{
load();
*skinsizep = skinsize;