int SphereCheckPossible(XYZ *p1, float radius, XYZ *move, float *rotate);
int LineCheck(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate);
int LineCheckPossible(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate);
- int LineCheckSlidePossible(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate);
+ int LineCheckSlidePossible(XYZ *p1, XYZ *p2, XYZ *move, float *rotate);
void UpdateVertexArray();
void UpdateVertexArrayNoTex();
void UpdateVertexArrayNoTexNoNorm();
bool loadnotex(const std::string& filename);
bool loadraw(const std::string& filename);
- bool load(const std::string& filename, bool texture);
- bool loaddecal(const std::string& filename, bool texture);
+ bool load(const std::string& filename);
+ bool loaddecal(const std::string& filename);
void Scale(float xscale, float yscale, float zscale);
void FlipTexCoords();
void UniformTexCoords();