#define max_model_decals 300
-#define nothing 0
-#define normaltype 4
-#define notextype 1
-#define rawtype 2
-#define decalstype 3
+enum ModelType
+{
+ nothing = 0,
+ notextype = 1,
+ rawtype = 2,
+ decalstype = 3,
+ normaltype = 4
+};
class Model
{
public:
short vertexNum;
- int type;
+ ModelType type;
int* owner;
XYZ* vertex;