Model::Model()
: vertexNum(0),
- type(0),
+ type(nothing),
owner(0),
vertex(0),
normals(0),
- vArray(0)
+ vArray(0),
+ color(0),
+ boundingspherecenter(),
+ boundingsphereradius(0),
+ flat(false)
{
memset(&modelTexture, 0, sizeof(modelTexture));
- color = 0;
-
- boundingspherecenter = 0;
- boundingsphereradius = 0;
-
- flat = 0;
-
- type = nothing;
}