if ((decals[i].type == blooddecal || decals[i].type == blooddecalfast || decals[i].type == blooddecalslow)) {
glColor4f(1, 1, 1, decals[i].opacity);
if (decals[i].alivetime < 4)
if ((decals[i].type == blooddecal || decals[i].type == blooddecalfast || decals[i].type == blooddecalslow)) {
glColor4f(1, 1, 1, decals[i].opacity);
if (decals[i].alivetime < 4)