extern float texdetail;
extern bool decals;
-extern bool visibleloading;
-
int Model::LineCheck(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate)
{
static int j;
LOG(std::string("Loading model...") + filename);
- if (visibleloading)
- Game::LoadingScreen();
+ Game::LoadingScreen();
type = normaltype;
color = 0;
void Model::CalculateNormals(bool facenormalise)
{
- if (visibleloading)
- Game::LoadingScreen();
+ Game::LoadingScreen();
static int i;
if (type != normaltype && type != decalstype)
return;