return firstintersecting;
}
-int Model::LineCheckSlidePossible(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate)
+int Model::LineCheckSlidePossible(XYZ *p1, XYZ *p2, XYZ *move, float *rotate)
{
static int j;
static float distance;
}
-bool Model::load(const std::string& filename, bool texture)
+bool Model::load(const std::string& filename)
{
FILE *tfile;
long i;
return true;
}
-bool Model::loaddecal(const std::string& filename, bool texture )
+bool Model::loaddecal(const std::string& filename)
{
FILE *tfile;
long i, j;