-Decal::Decal(XYZ _position, decal_type _type, float _opacity, float _rotation, float _brightness, int whichx, int whichy, float size, const Terrain& terrain, bool first) :
- position(_position),
- type(_type),
- opacity(_opacity),
- rotation(_rotation),
- alivetime(0),
- brightness(_brightness)
+Decal::Decal(XYZ _position, decal_type _type, float _opacity, float _rotation, float _brightness, int whichx, int whichy, float size, const Terrain& terrain, bool first)
+ : position(_position)
+ , type(_type)
+ , opacity(_opacity)
+ , rotation(_rotation)
+ , alivetime(0)
+ , brightness(_brightness)