#include "gamegl.h"
#include "Quaternions.h"
#include "Lights.h"
-#include "Skeleton.h"
+#include "Animation/Animation.h"
+#include "Animation/Skeleton.h"
#include "Terrain.h"
#include "Sprite.h"
#include "Frustum.h"
#include "openal_wrapper.h"
#include "Stereo.h"
-#include "Animation.h"
bool visibleloading = 0;
float texscale = 0;
float gravity = 0;
Light light;
-Animation animation[animation_count];
Terrain terrain;
SDL_Window *sdlwindow;