float multiplier = 0;
float realmultiplier = 0;
float screenwidth = 0, screenheight = 0;
+float minscreenwidth = 640, minscreenheight = 480;
+float maxscreenwidth = 3000, maxscreenheight = 3000;
bool fullscreen = 0;
float viewdistance = 0;
XYZ viewer;
float playerdist = 0;
int slomo = 0;
float slomodelay = 0;
-GLubyte bloodText[512 * 512 * 3] = { 0 };
-GLubyte wolfbloodText[512 * 512 * 3] = { 0 };
int bloodtoggle = 0;
float camerashake = 0;
float woozy = 0;