Person::players.back()->power = Person::players[0]->power;
Person::players.back()->speedmult = Person::players[0]->speedmult;
+ if (Input::isKeyDown(SDL_SCANCODE_RSHIFT))
+ Person::players.back()->isplayerfriend = true;
+
Person::players.back()->loaded = true;
}
}
/* Decrease size for next object */
- if (Input::isKeyDown(SDL_SCANCODE_DOWN) && !Input::isKeyDown(SDL_SCANCODE_LCTRL)) {
+ if (Input::isKeyDown(SDL_SCANCODE_DOWN) && Input::isKeyDown(SDL_SCANCODE_LSHIFT)) {
editorsize -= multiplier;
if (editorsize < .1) {
editorsize = .1;
}
/* Increase size for next object */
- if (Input::isKeyDown(SDL_SCANCODE_UP) && !Input::isKeyDown(SDL_SCANCODE_LCTRL)) {
+ if (Input::isKeyDown(SDL_SCANCODE_UP) && Input::isKeyDown(SDL_SCANCODE_LSHIFT)) {
editorsize += multiplier;
}