hostiletime = 0;
won = 0;
- animation[bounceidleanim].Load((char *)"Idle", middleheight, neutral);
+ animation[bounceidleanim].Load("Idle", middleheight, neutral);
Dialog::dialogs.clear();
Person::players[i]->proportionlegs.z = 0;
}
- Person::players[i]->tempanimation.Load((char *)"Tempanim", 0, 0);
+ Person::players[i]->tempanimation.Load("Tempanim", 0, 0);
if (i == 0) {
Person::players[i]->headmorphness = 0;
Person::players.back()->proportionlegs.z = 0;
}
- Person::players.back()->tempanimation.Load((char *)"Tempanim", 0, 0);
+ Person::players.back()->tempanimation.Load("Tempanim", 0, 0);
Person::players.back()->damagetolerance = 200;
void updateStereoConfigMenu()
{
char sbuf[256];
- sprintf(sbuf, "Stereo mode: %s", StereoModeName(newstereomode));
+ sprintf(sbuf, "Stereo mode: %s", StereoModeName(newstereomode).c_str());
Menu::setText(0, sbuf);
sprintf(sbuf, "Stereo separation: %.3f", stereoseparation);
Menu::setText(1, sbuf);
if (selected == 0) {
newstereomode = (StereoMode)(newstereomode + 1);
while (!CanInitStereo(newstereomode)) {
- printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
+ printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode).c_str(), newstereomode);
newstereomode = (StereoMode)(newstereomode + 1);
if (newstereomode >= stereoCount)
newstereomode = stereoNone;