}
alldead = true;
for (unsigned i = 1; i < Person::players.size(); i++) {
- if (!Person::players[i]->dead && Person::players[i]->howactive < typedead1) {
+ if (!Person::players[i]->dead && Person::players[i]->howactive < typedead1 && !Person::players[i]->isPlayerFriend()) {
alldead = false;
break;
}