} else {
Person::players[i]->damagetolerance = 200;
}
- }
- Game::LoadingScreen();
+ Game::LoadingScreen();
- Person::players[i]->tempanimation = Animation("Tempanim", lowheight, neutral);
+ Person::players[i]->tempanimation = Animation("Tempanim", lowheight, neutral);
- if (i == 0) {
Person::players[i]->headmorphness = 0;
Person::players[i]->targetheadmorphness = 1;
Person::players[i]->headmorphstart = 0;
Person::players.back()->howactive = editoractive;
Person::players.back()->whichskin = (int)(abs(Random() % 3));
- Person::players.back()->skeletonLoad(true);
+ Person::players.back()->skeletonLoad();
Person::players.back()->skeleton.drawmodelclothes.textureptr.load("Textures/Belt.png", 1);
Person::players.back()->speed = 1 + (float)(Random() % 100) / 1000;
Person::players.back()->setProportions(1, 1, 1, 1);
- Person::players.back()->tempanimation = Animation("Tempanim", lowheight, neutral);
-
Person::players.back()->damagetolerance = 200;
Person::players.back()->protectionhead = Person::players[0]->protectionhead;