float oldmusicvolume[4] = {};
int musicselected = 0;
-const char* rabbitskin[] = {
- "Textures/Fur3.jpg",
- "Textures/Fur.jpg",
- "Textures/Fur2.jpg",
- "Textures/Lynx.jpg",
- "Textures/Otter.jpg",
- "Textures/Opal.jpg",
- "Textures/Sable.jpg",
- "Textures/Chocolate.jpg",
- "Textures/BW2.jpg",
- "Textures/WB2.jpg"
-};
-
-const char* wolfskin[] = {
- "Textures/Wolf.jpg",
- "Textures/DarkWolf.jpg",
- "Textures/SnowWolf.jpg"
-};
-
-const char** creatureskin[] = { rabbitskin, wolfskin };
-
#define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
STATIC_ASSERT(rabbittype == 0 && wolftype == 1)
}
Person::players[closest]->skeleton.drawmodel.textureptr.load(
- creatureskin[Person::players[closest]->creature][Person::players[closest]->whichskin], 1,
+ PersonType::types[Person::players[closest]->creature].skins[Person::players[closest]->whichskin], 1,
&Person::players[closest]->skeleton.skinText[0], &Person::players[closest]->skeleton.skinsize);
}