static void ch_cellar(const char *args)
{
- LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ player[0].skeleton.drawmodel.textureptr.load(":Data:Textures:Furdarko.jpg",1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
static void ch_tint(const char *args)
static void set_noclothes(int pnum, const char *args)
{
player[pnum].numclothes = 0;
- LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
- &player[pnum].skeleton.drawmodel.textureptr,1,
- &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
+ player[pnum].skeleton.drawmodel.textureptr.load(
+ creatureskin[player[pnum].creature][player[pnum].whichskin],1,
+ &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
}
static void ch_noclothes(const char *args)
":Data:Models:Body4.solid",":Data:Models:Body5.solid",
":Data:Models:Body6.solid",":Data:Models:Body7.solid",
":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
- LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
- &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ player[0].skeleton.drawmodel.textureptr.load(":Data:Textures:fur3.jpg",1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
player[0].creature=rabbittype;
player[0].scale=.2;
player[0].headless=0;
":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
- LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
- &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ player[0].skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg",1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
player[0].creature=wolftype;
player[0].damagetolerance=300;
set_proportion(0, "1 1 1 1");
static void ch_wolf(const char *args)
{
- LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
- &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ player[0].skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg",1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
static void ch_snowwolf(const char *args)
{
- LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
- &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ player[0].skeleton.drawmodel.textureptr.load(":Data:Textures:SnowWolf.jpg",1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
static void ch_darkwolf(const char *args)
{
- LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
- &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ player[0].skeleton.drawmodel.textureptr.load(":Data:Textures:DarkWolf.jpg",1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
static void ch_lizardwolf(const char *args)
{
- LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
- &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ player[0].skeleton.drawmodel.textureptr.load(":Data:Textures:Lizardwolf.jpg",1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
static void ch_white(const char *args)
{
- LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
- &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ player[0].skeleton.drawmodel.textureptr.load(":Data:Textures:fur.jpg",1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
static void ch_brown(const char *args)
{
- LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
- &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ player[0].skeleton.drawmodel.textureptr.load(":Data:Textures:fur3.jpg",1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
static void ch_black(const char *args)
{
- LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
- &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ player[0].skeleton.drawmodel.textureptr.load(":Data:Textures:fur2.jpg",1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
static void ch_sizemin(const char *args)
}
player[0].numclothes=0;
- LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
- &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
- &player[0].skeleton.skinsize);
+ player[0].skeleton.drawmodel.textureptr.load(
+ creatureskin[player[0].creature][player[0].whichskin],1,
+ &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
editoractive=typeactive;
player[0].immobile=0;
if(ambientsound)
emit_stream_np(stream_wind);
- LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
- LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
- LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
- LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
+ objects.treetextureptr.load(":Data:Textures:snowtree.png",0,1);
+ objects.bushtextureptr.load(":Data:Textures:bushsnow.png",0,1);
+ objects.rocktextureptr.load(":Data:Textures:bouldersnow.jpg",1,0);
+ objects.boxtextureptr.load(":Data:Textures:snowbox.jpg",1,0);
footstepsound = footstepsn1;
footstepsound2 = footstepsn2;
footstepsound3 = footstepst1;
footstepsound4 = footstepst2;
- LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
-
- LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
+ terraintexture.load(":Data:Textures:snow.jpg",1,0);
+ terraintexture2.load(":Data:Textures:rock.jpg",1,0);
//LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
} else if(environment==desertenvironment){
windvector=0;
windvector.z=2;
- LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
- LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
- LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
- LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
+ objects.treetextureptr.load(":Data:Textures:deserttree.png",0,1);
+ objects.bushtextureptr.load(":Data:Textures:bushdesert.png",0,1);
+ objects.rocktextureptr.load(":Data:Textures:boulderdesert.jpg",1,0);
+ objects.boxtextureptr.load(":Data:Textures:desertbox.jpg",1,0);
if(ambientsound)
footstepsound3 = footstepsn1;
footstepsound4 = footstepsn2;
- LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
-
- LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
+ terraintexture.load(":Data:Textures:sand.jpg",1,0);
+ terraintexture2.load(":Data:Textures:sandslope.jpg",1,0);
//LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
} else if(environment==grassyenvironment){
windvector=0;
windvector.z=2;
- LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
- LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
- LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
- LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
+ objects.treetextureptr.load(":Data:Textures:tree.png",0,1);
+ objects.bushtextureptr.load(":Data:Textures:bush.png",0,1);
+ objects.rocktextureptr.load(":Data:Textures:boulder.jpg",1,0);
+ objects.boxtextureptr.load(":Data:Textures:grassbox.jpg",1,0);
if(ambientsound)
emit_stream_np(stream_wind, 100.);
footstepsound3 = footstepst1;
footstepsound4 = footstepst2;
- LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
-
- LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
+ terraintexture.load(":Data:Textures:grassdirt.jpg",1,0);
+ terraintexture2.load(":Data:Textures:mossrock.jpg",1,0);
//LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
ifstream test(ConvertFileName((":Data:Textures:"+accountactive->getCurrentCampaign()+":World.png").c_str()));
if(test.good()) {
- LoadTexture((":Data:Textures:"+accountactive->getCurrentCampaign()+":World.png").c_str(),&Mainmenuitems[7],0,0);
+ Mainmenuitems[7].load((":Data:Textures:"+accountactive->getCurrentCampaign()+":World.png").c_str(),0,0);
} else {
- LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0);
+ Mainmenuitems[7].load(":Data:Textures:World.png",0,0);
}
if(accountactive->getCampaignChoicesMade()==0) {
(char *)":Data:Models:Body7.solid",
(char *)":Data:Models:Bodylow.solid",
(char *)":Data:Models:Belt.solid",1);
- LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
+ player[i].skeleton.drawmodelclothes.textureptr.load(":Data:Textures:Belt.png",1,1);
}
if(player[i].creature==wolftype){
player[i].skeleton.Load(
//~ int texsize;
//~ texsize=512*512*3/texdetail/texdetail;
- LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ player[i].skeleton.drawmodel.textureptr.load(creatureskin[player[i].creature][player[i].whichskin],1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
if(player[i].numclothes){
for(int j=0;j<player[i].numclothes;j++){
if(player[closest].whichskin>2&&player[closest].creature==wolftype)
player[closest].whichskin=0;
- LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
- &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ player[closest].skeleton.drawmodel.textureptr.load(creatureskin[player[closest].creature][player[closest].whichskin],1,
+ &player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
if(player[closest].numclothes){
if(player[closest].creature==rabbittype){
player[closest].skeleton.id=closest;
player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
- LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
+ player[closest].skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg",1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
player[closest].whichskin=0;
player[closest].creature=wolftype;
{
player[closest].skeleton.id=closest;
player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ player[closest].skeleton.drawmodel.textureptr.load(":Data:Textures:Fur3.jpg",1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
player[closest].whichskin=0;
player[closest].creature=rabbittype;
int k=abs(Random()%2)+1;
if(k==0){
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
+ player[numplayers].skeleton.drawmodel.textureptr.load(":Data:Textures:Fur3.jpg",1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
player[numplayers].whichskin=0;
}
else if(k==1){
- LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
+ player[numplayers].skeleton.drawmodel.textureptr.load(":Data:Textures:Fur.jpg",1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
player[numplayers].whichskin=1;
}
else {
- LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
+ player[numplayers].skeleton.drawmodel.textureptr.load(":Data:Textures:Fur2.jpg",1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
player[numplayers].whichskin=2;
}
- LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
+ player[numplayers].skeleton.drawmodelclothes.textureptr.load(":Data:Textures:Belt.png",1,1);
player[numplayers].power=1;
player[numplayers].speedmult=1;
player[numplayers].currentanimation=bounceidleanim;