]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameTick.cpp
Added .at usage to have clearer crash when dialogue contains invalid participant
[lugaru.git] / Source / GameTick.cpp
index ebf1175342ce52f5f383563c7668e8bfca5bf29e..9b98e78c9e90a3817ddb209cb871adb538efaf6f 100644 (file)
@@ -214,7 +214,7 @@ inline float stepTowardf(float from, float to, float by)
 void Game::playdialoguescenesound()
 {
     XYZ temppos;
-    temppos = Person::players[Dialog::currentScene().participantfocus]->coords;
+    temppos = Person::players.at(Dialog::currentScene().participantfocus)->coords;
     temppos = temppos - viewer;
     Normalise(&temppos);
     temppos += viewer;
@@ -491,23 +491,30 @@ void Setenvironment(int which)
     texdetail = temptexdetail;
 }
 
-void Game::Loadlevel(int which)
+bool Game::LoadLevel(int which)
 {
     stealthloading = 0;
     whichlevel = which;
 
     if (which == -1) {
-        Loadlevel("tutorial", true);
+        return LoadLevel("tutorial", true);
     } else if (which >= 0 && which <= 15) {
         char buf[32];
         snprintf(buf, 32, "map%d", which + 1); // challenges
-        Loadlevel(buf);
-    } else
-        Loadlevel("mapsave");
+        return LoadLevel(buf);
+    } else {
+        return LoadLevel("mapsave");
+    }
 }
 
-void Game::Loadlevel(const std::string& name, bool tutorial)
+bool Game::LoadLevel(const std::string& name, bool tutorial)
 {
+    const std::string level_path = Folders::getResourcePath("Maps/" + name);
+    if (!Folders::file_exists(level_path)) {
+        perror(std::string("LoadLevel: Could not open file '" + level_path).c_str());
+        return false;
+    }
+
     int indemo; // FIXME this should be removed
     int templength;
     float lamefloat;
@@ -541,7 +548,7 @@ void Game::Loadlevel(const std::string& name, bool tutorial)
     int mapvers;
     FILE *tfile;
     errno = 0;
-    tfile = Folders::openMandatoryFile( Folders::getResourcePath("Maps/"+name), "rb" );
+    tfile = Folders::openMandatoryFile(level_path, "rb");
 
     pause_sound(stream_firesound);
     scoreadded = 0;
@@ -706,6 +713,10 @@ void Game::Loadlevel(const std::string& name, bool tutorial)
 
     funpackf(tfile, "Bi", &environment);
 
+    if (environment != oldenvironment)
+        Setenvironment(environment);
+    oldenvironment = environment;
+
     Object::LoadObjectsFromFile(tfile, stealthloading);
 
     if (mapvers >= 7) {
@@ -769,9 +780,6 @@ void Game::Loadlevel(const std::string& name, bool tutorial)
     funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x, &mapcenter.y, &mapcenter.z, &mapradius);
 
     SetUpLighting();
-    if (environment != oldenvironment)
-        Setenvironment(environment);
-    oldenvironment = environment;
 
     if (!stealthloading) {
         Object::AddObjectsToTerrain();
@@ -924,12 +932,11 @@ void Game::Loadlevel(const std::string& name, bool tutorial)
     oldmusicvolume[2] = 0;
     oldmusicvolume[3] = 0;
 
-    if (!firstload)
-        firstload = 1;
-
     leveltime = 0;
     wonleveltime = 0;
     visibleloading = false;
+
+    return true;
 }
 
 void doDevKeys()
@@ -1775,13 +1782,13 @@ void doAerialAcrobatics()
                             lowpointtarget = lowpoint + DoRotation(Person::players[k]->facing, 0, -90, 0) * 1.5;
                             XYZ tempcoords1 = lowpoint;
                             whichhit = Object::objects[i]->model.LineCheck(&lowpoint, &lowpointtarget, &colpoint, &Object::objects[i]->position, &Object::objects[i]->yaw);
-                            if (whichhit != -1 && fabs(Object::objects[i]->model.facenormals[whichhit].y) < .3) {
+                            if (whichhit != -1 && fabs(Object::objects[i]->model.Triangles[whichhit].facenormal.y) < .3) {
                                 Person::players[k]->setTargetAnimation(walljumpleftanim);
                                 emit_sound_at(movewhooshsound, Person::players[k]->coords);
                                 if (k == 0)
                                     pause_sound(whooshsound);
 
-                                lowpointtarget = DoRotation(Object::objects[i]->model.facenormals[whichhit], 0, Object::objects[i]->yaw, 0);
+                                lowpointtarget = DoRotation(Object::objects[i]->model.Triangles[whichhit].facenormal, 0, Object::objects[i]->yaw, 0);
                                 Person::players[k]->yaw = -asin(0 - lowpointtarget.x) * 180 / M_PI;
                                 if (lowpointtarget.z < 0)
                                     Person::players[k]->yaw = 180 - Person::players[k]->yaw;
@@ -1793,13 +1800,13 @@ void doAerialAcrobatics()
                                 lowpoint = tempcoords1;
                                 lowpointtarget = lowpoint + DoRotation(Person::players[k]->facing, 0, 90, 0) * 1.5;
                                 whichhit = Object::objects[i]->model.LineCheck(&lowpoint, &lowpointtarget, &colpoint, &Object::objects[i]->position, &Object::objects[i]->yaw);
-                                if (whichhit != -1 && fabs(Object::objects[i]->model.facenormals[whichhit].y) < .3) {
+                                if (whichhit != -1 && fabs(Object::objects[i]->model.Triangles[whichhit].facenormal.y) < .3) {
                                     Person::players[k]->setTargetAnimation(walljumprightanim);
                                     emit_sound_at(movewhooshsound, Person::players[k]->coords);
                                     if (k == 0)
                                         pause_sound(whooshsound);
 
-                                    lowpointtarget = DoRotation(Object::objects[i]->model.facenormals[whichhit], 0, Object::objects[i]->yaw, 0);
+                                    lowpointtarget = DoRotation(Object::objects[i]->model.Triangles[whichhit].facenormal, 0, Object::objects[i]->yaw, 0);
                                     Person::players[k]->yaw = -asin(0 - lowpointtarget.x) * 180 / M_PI;
                                     if (lowpointtarget.z < 0)
                                         Person::players[k]->yaw = 180 - Person::players[k]->yaw;
@@ -1811,13 +1818,13 @@ void doAerialAcrobatics()
                                     lowpoint = tempcoords1;
                                     lowpointtarget = lowpoint + Person::players[k]->facing * 2;
                                     whichhit = Object::objects[i]->model.LineCheck(&lowpoint, &lowpointtarget, &colpoint, &Object::objects[i]->position, &Object::objects[i]->yaw);
-                                    if (whichhit != -1 && fabs(Object::objects[i]->model.facenormals[whichhit].y) < .3) {
+                                    if (whichhit != -1 && fabs(Object::objects[i]->model.Triangles[whichhit].facenormal.y) < .3) {
                                         Person::players[k]->setTargetAnimation(walljumpbackanim);
                                         emit_sound_at(movewhooshsound, Person::players[k]->coords);
                                         if (k == 0)
                                             pause_sound(whooshsound);
 
-                                        lowpointtarget = DoRotation(Object::objects[i]->model.facenormals[whichhit], 0, Object::objects[i]->yaw, 0);
+                                        lowpointtarget = DoRotation(Object::objects[i]->model.Triangles[whichhit].facenormal, 0, Object::objects[i]->yaw, 0);
                                         Person::players[k]->yaw = -asin(0 - lowpointtarget.x) * 180 / M_PI;
                                         if (lowpointtarget.z < 0)
                                             Person::players[k]->yaw = 180 - Person::players[k]->yaw;
@@ -1829,13 +1836,13 @@ void doAerialAcrobatics()
                                         lowpoint = tempcoords1;
                                         lowpointtarget = lowpoint - Person::players[k]->facing * 2;
                                         whichhit = Object::objects[i]->model.LineCheck(&lowpoint, &lowpointtarget, &colpoint, &Object::objects[i]->position, &Object::objects[i]->yaw);
-                                        if (whichhit != -1 && fabs(Object::objects[i]->model.facenormals[whichhit].y) < .3) {
+                                        if (whichhit != -1 && fabs(Object::objects[i]->model.Triangles[whichhit].facenormal.y) < .3) {
                                             Person::players[k]->setTargetAnimation(walljumpfrontanim);
                                             emit_sound_at(movewhooshsound, Person::players[k]->coords);
                                             if (k == 0)
                                                 pause_sound(whooshsound);
 
-                                            lowpointtarget = DoRotation(Object::objects[i]->model.facenormals[whichhit], 0, Object::objects[i]->yaw, 0);
+                                            lowpointtarget = DoRotation(Object::objects[i]->model.Triangles[whichhit].facenormal, 0, Object::objects[i]->yaw, 0);
                                             Person::players[k]->yaw = -asin(0 - lowpointtarget.x) * 180 / M_PI;
                                             if (lowpointtarget.z < 0)
                                                 Person::players[k]->yaw = 180 - Person::players[k]->yaw;
@@ -1978,7 +1985,7 @@ void doAerialAcrobatics()
                                                                     lowpoint.y += (float)j / 13;
                                                                     lowpointtarget = lowpoint + facing * 1.3;
                                                                     flatfacing = Person::players[k]->coords;
-                                                                    Person::players[k]->coords = colpoint - DoRotation(Object::objects[i]->model.facenormals[whichhit], 0, Object::objects[k]->yaw, 0) * .01;
+                                                                    Person::players[k]->coords = colpoint - DoRotation(Object::objects[i]->model.Triangles[whichhit].facenormal, 0, Object::objects[k]->yaw, 0) * .01;
                                                                     Person::players[k]->coords.y = lowpointtarget.y - .07;
                                                                     Person::players[k]->currentoffset = (flatfacing - Person::players[k]->coords) / Person::players[k]->scale;
 
@@ -1989,7 +1996,7 @@ void doAerialAcrobatics()
                                                                         }
                                                                         emit_sound_at(jumpsound, Person::players[k]->coords, 128.);
 
-                                                                        lowpointtarget = DoRotation(Object::objects[i]->model.facenormals[whichhit], 0, Object::objects[i]->yaw, 0);
+                                                                        lowpointtarget = DoRotation(Object::objects[i]->model.Triangles[whichhit].facenormal, 0, Object::objects[i]->yaw, 0);
                                                                         Person::players[k]->yaw = -asin(0 - lowpointtarget.x) * 180 / M_PI;
                                                                         if (lowpointtarget.z < 0)
                                                                             Person::players[k]->yaw = 180 - Person::players[k]->yaw;
@@ -2460,13 +2467,9 @@ void doAttacks()
                                                 Person::players[k]->animTarget = killanim;
                                                 terrain.deleteDeadDecals();
                                                 for (unsigned int l = 0; l < Object::objects.size(); l++) {
-                                                    if (Object::objects[l]->model.type == decalstype)
-                                                        for (int j = 0; j < Object::objects[l]->model.numdecals; j++) {
-                                                            if ((Object::objects[l]->model.decaltype[j] == blooddecal ||
-                                                                    Object::objects[l]->model.decaltype[j] == blooddecalslow) &&
-                                                                    Object::objects[l]->model.decalalivetime[j] < 2)
-                                                                Object::objects[l]->model.DeleteDecal(j);
-                                                        }
+                                                    if (Object::objects[l]->model.type == decalstype) {
+                                                        Object::objects[l]->model.deleteDeadDecals();
+                                                    }
                                                 }
                                             }
                                             if (!Person::players[i]->dead || musictype != 2)
@@ -2481,14 +2484,9 @@ void doAttacks()
                                                     Person::players[k]->animTarget = dropkickanim;
                                                     terrain.deleteDeadDecals();
                                                     for (unsigned int l = 0; l < Object::objects.size(); l++) {
-                                                        if (Object::objects[l]->model.type == decalstype)
-                                                            for (int j = 0; j < Object::objects[l]->model.numdecals; j++) {
-                                                                if ((Object::objects[l]->model.decaltype[j] == blooddecal ||
-                                                                        Object::objects[l]->model.decaltype[j] == blooddecalslow) &&
-                                                                        Object::objects[l]->model.decalalivetime[j] < 2) {
-                                                                    Object::objects[l]->model.DeleteDecal(j);
-                                                                }
-                                                            }
+                                                        if (Object::objects[l]->model.type == decalstype) {
+                                                            Object::objects[l]->model.deleteDeadDecals();
+                                                        }
                                                     }
                                                 }
                                         }
@@ -3231,7 +3229,7 @@ void Game::Tick()
                                         hostile = 1;
                                     }
 
-                                    if (Person::players[Dialog::currentScene().participantfocus]->dead) {
+                                    if (Person::players.at(Dialog::currentScene().participantfocus)->dead) {
                                         Dialog::indialogue = -1;
                                         Dialog::directing = false;
                                         cameramode = 0;
@@ -4299,7 +4297,7 @@ void Game::TickOnceAfter()
                     Person::players[i]->aitype == getweapontype ||
                     Person::players[i]->aitype == gethelptype ||
                     Person::players[i]->aitype == searchtype) &&
-                    !Person::players[i]->dead/*&&Person::players[i]->surprised<=0*/ &&
+                    !Person::players[i]->dead &&
                     (Person::players[i]->animTarget != sneakattackedanim &&
                      Person::players[i]->animTarget != knifesneakattackedanim &&
                      Person::players[i]->animTarget != swordsneakattackedanim)) {
@@ -4494,11 +4492,8 @@ void Game::TickOnceAfter()
 
                     if (!Person::players[0]->dead && targetlevel != whichlevel)
                         startbonustotal = bonustotal;
-                    if (Person::players[0]->dead)
-                        Loadlevel(whichlevel);
-                    else
-                        Loadlevel(targetlevel);
 
+                    LoadLevel(targetlevel);
                     fireSound();
 
                     loading = 3;
@@ -4509,7 +4504,7 @@ void Game::TickOnceAfter()
 
                     fireSound(firestartsound);
 
-                    Loadlevel(campaignlevels[Account::active().getCampaignChoicesMade()].mapname.c_str());
+                    LoadLevel(campaignlevels[Account::active().getCampaignChoicesMade()].mapname.c_str());
 
                     fireSound();
 
@@ -4562,13 +4557,14 @@ void Game::TickOnceAfter()
                     loading = 2;
                     loadtime = 0;
                     targetlevel = 7;
-                    if (!firstload)
+                    if (!firstLoadDone) {
                         LoadStuff();
+                    }
                     whichchoice = 0;
                     actuallevel = campaignlevels[actuallevel].nextlevel.front();
                     visibleloading = true;
                     stillloading = 1;
-                    Loadlevel(campaignlevels[actuallevel].mapname.c_str());
+                    LoadLevel(campaignlevels[actuallevel].mapname.c_str());
                     campaign = 1;
                     mainmenu = 0;
                     gameon = 1;