]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameTick.cpp
Added .at usage to have clearer crash when dialogue contains invalid participant
[lugaru.git] / Source / GameTick.cpp
index 1f971e70f8f7869b67d0232493d7e1e6b9b74094..9b98e78c9e90a3817ddb209cb871adb538efaf6f 100644 (file)
@@ -214,7 +214,7 @@ inline float stepTowardf(float from, float to, float by)
 void Game::playdialoguescenesound()
 {
     XYZ temppos;
-    temppos = Person::players[Dialog::currentScene().participantfocus]->coords;
+    temppos = Person::players.at(Dialog::currentScene().participantfocus)->coords;
     temppos = temppos - viewer;
     Normalise(&temppos);
     temppos += viewer;
@@ -491,23 +491,30 @@ void Setenvironment(int which)
     texdetail = temptexdetail;
 }
 
-void Game::Loadlevel(int which)
+bool Game::LoadLevel(int which)
 {
     stealthloading = 0;
     whichlevel = which;
 
     if (which == -1) {
-        Loadlevel("tutorial", true);
+        return LoadLevel("tutorial", true);
     } else if (which >= 0 && which <= 15) {
         char buf[32];
         snprintf(buf, 32, "map%d", which + 1); // challenges
-        Loadlevel(buf);
-    } else
-        Loadlevel("mapsave");
+        return LoadLevel(buf);
+    } else {
+        return LoadLevel("mapsave");
+    }
 }
 
-void Game::Loadlevel(const std::string& name, bool tutorial)
+bool Game::LoadLevel(const std::string& name, bool tutorial)
 {
+    const std::string level_path = Folders::getResourcePath("Maps/" + name);
+    if (!Folders::file_exists(level_path)) {
+        perror(std::string("LoadLevel: Could not open file '" + level_path).c_str());
+        return false;
+    }
+
     int indemo; // FIXME this should be removed
     int templength;
     float lamefloat;
@@ -541,7 +548,7 @@ void Game::Loadlevel(const std::string& name, bool tutorial)
     int mapvers;
     FILE *tfile;
     errno = 0;
-    tfile = Folders::openMandatoryFile( Folders::getResourcePath("Maps/"+name), "rb" );
+    tfile = Folders::openMandatoryFile(level_path, "rb");
 
     pause_sound(stream_firesound);
     scoreadded = 0;
@@ -706,6 +713,10 @@ void Game::Loadlevel(const std::string& name, bool tutorial)
 
     funpackf(tfile, "Bi", &environment);
 
+    if (environment != oldenvironment)
+        Setenvironment(environment);
+    oldenvironment = environment;
+
     Object::LoadObjectsFromFile(tfile, stealthloading);
 
     if (mapvers >= 7) {
@@ -769,9 +780,6 @@ void Game::Loadlevel(const std::string& name, bool tutorial)
     funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x, &mapcenter.y, &mapcenter.z, &mapradius);
 
     SetUpLighting();
-    if (environment != oldenvironment)
-        Setenvironment(environment);
-    oldenvironment = environment;
 
     if (!stealthloading) {
         Object::AddObjectsToTerrain();
@@ -924,12 +932,11 @@ void Game::Loadlevel(const std::string& name, bool tutorial)
     oldmusicvolume[2] = 0;
     oldmusicvolume[3] = 0;
 
-    if (!firstload)
-        firstload = 1;
-
     leveltime = 0;
     wonleveltime = 0;
     visibleloading = false;
+
+    return true;
 }
 
 void doDevKeys()
@@ -3222,7 +3229,7 @@ void Game::Tick()
                                         hostile = 1;
                                     }
 
-                                    if (Person::players[Dialog::currentScene().participantfocus]->dead) {
+                                    if (Person::players.at(Dialog::currentScene().participantfocus)->dead) {
                                         Dialog::indialogue = -1;
                                         Dialog::directing = false;
                                         cameramode = 0;
@@ -4290,7 +4297,7 @@ void Game::TickOnceAfter()
                     Person::players[i]->aitype == getweapontype ||
                     Person::players[i]->aitype == gethelptype ||
                     Person::players[i]->aitype == searchtype) &&
-                    !Person::players[i]->dead/*&&Person::players[i]->surprised<=0*/ &&
+                    !Person::players[i]->dead &&
                     (Person::players[i]->animTarget != sneakattackedanim &&
                      Person::players[i]->animTarget != knifesneakattackedanim &&
                      Person::players[i]->animTarget != swordsneakattackedanim)) {
@@ -4485,11 +4492,8 @@ void Game::TickOnceAfter()
 
                     if (!Person::players[0]->dead && targetlevel != whichlevel)
                         startbonustotal = bonustotal;
-                    if (Person::players[0]->dead)
-                        Loadlevel(whichlevel);
-                    else
-                        Loadlevel(targetlevel);
 
+                    LoadLevel(targetlevel);
                     fireSound();
 
                     loading = 3;
@@ -4500,7 +4504,7 @@ void Game::TickOnceAfter()
 
                     fireSound(firestartsound);
 
-                    Loadlevel(campaignlevels[Account::active().getCampaignChoicesMade()].mapname.c_str());
+                    LoadLevel(campaignlevels[Account::active().getCampaignChoicesMade()].mapname.c_str());
 
                     fireSound();
 
@@ -4553,13 +4557,14 @@ void Game::TickOnceAfter()
                     loading = 2;
                     loadtime = 0;
                     targetlevel = 7;
-                    if (!firstload)
+                    if (!firstLoadDone) {
                         LoadStuff();
+                    }
                     whichchoice = 0;
                     actuallevel = campaignlevels[actuallevel].nextlevel.front();
                     visibleloading = true;
                     stillloading = 1;
-                    Loadlevel(campaignlevels[actuallevel].mapname.c_str());
+                    LoadLevel(campaignlevels[actuallevel].mapname.c_str());
                     campaign = 1;
                     mainmenu = 0;
                     gameon = 1;