- //knifeslashstart
- else if (distance < 2.5 * sq(Person::players[k]->scale * 5) &&
- Animation::animations[Person::players[i]->animTarget].height != lowheight &&
- !Person::players[k]->forwardkeydown &&
- !Person::players[k]->leftkeydown &&
- !Person::players[k]->rightkeydown &&
- !Person::players[k]->crouchkeydown &&
- attackweapon == knife &&
- Person::players[k]->weaponmissdelay <= 0)
+ //knifeslashstart
+ } else if (distance < 2.5 * sq(Person::players[k]->scale * 5) &&
+ Animation::animations[Person::players[i]->animTarget].height != lowheight &&
+ !Person::players[k]->forwardkeydown &&
+ !Person::players[k]->leftkeydown &&
+ !Person::players[k]->rightkeydown &&
+ !Person::players[k]->crouchkeydown &&
+ attackweapon == knife &&
+ Person::players[k]->weaponmissdelay <= 0) {