Person::players[i]->proportionlegs.z = 0;
}
- Person::players[i]->tempanimation = Animation("Tempanim", 0, 0);
+ Person::players[i]->tempanimation = Animation("Tempanim", lowheight, neutral);
if (i == 0) {
Person::players[i]->headmorphness = 0;
Person::players.back()->proportionlegs.z = 0;
}
- Person::players.back()->tempanimation = Animation("Tempanim", 0, 0);
+ Person::players.back()->tempanimation = Animation("Tempanim", lowheight, neutral);
Person::players.back()->damagetolerance = 200;