case 4:
if(!waiting) {
fireSound();
- if(selected<nummenuitems-1 && keyselect==-1)
+ if(selected<(debugmode?10:9) && keyselect==-1)
keyselect=selected;
if(keyselect!=-1)
setKeySelected();
- if(selected==nummenuitems-1){
+ if(selected==(debugmode?10:9)){
flash();
-
mainmenu=3;
}
}