]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameTick.cpp
merge
[lugaru.git] / Source / GameTick.cpp
index 57d7722c70cb4e141074172765dfa2c16cff07d2..8010f4f265d014dec90a00ff7afec107f47f575c 100644 (file)
@@ -2609,6 +2609,43 @@ void     Game::Tick()
 
 
        static bool mainmenutogglekeydown;
+
+       if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) {
+               if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
+                       stereoreverse=true;
+               } else {
+                       stereoreverse=false;
+               }
+
+               if (stereoreverse) {
+                       printf("Stereo reversed\n");
+               } else {
+                       printf("Stereo unreversed\n");
+               }
+               freezetogglekeydown=1;
+       }
+
+       if (IsKeyDown(theKeyMap, MAC_F7_KEY)) {
+               if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
+                       stereoseparation -= 0.001;
+               } else {
+                       stereoseparation -= 0.010;
+               }
+
+               printf("Stereo decreased increased to %f\n", stereoseparation);
+       }
+
+       if (IsKeyDown(theKeyMap, MAC_F8_KEY)) {
+               if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
+                       stereoseparation += 0.001;
+               } else {
+                       stereoseparation += 0.010;
+               }
+
+               printf("Stereo separation increased to %f\n", stereoseparation);
+       }
+
+
        if(!console){
                if(mainmenu&&endgame==1)mainmenu=10;
                if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
@@ -4060,6 +4097,12 @@ void     Game::Tick()
                                opstream << KeyToChar(attackkey);
                                opstream << "\nChat key:\n";
                                opstream << KeyToChar(chatkey);
+                               opstream << "\nStereoMode:\n";
+                               opstream << stereomode;
+                               opstream << "\nStereoSeparation:\n";
+                               opstream << stereoseparation;
+                               opstream << "\nStereoReverse:\n";
+                               opstream << stereoreverse;
                                opstream.close();
                        }
                }