scenecoords.y = Person::players[0]->coords.y - .5;
if (editortype == firetype)
scenecoords.y = Person::players[0]->coords.y - .5;
- //objects.MakeObject(abs(Random()%3),scenecoords,Random()%360);
float temprotat, temprotat2;
temprotat = editoryaw;
temprotat2 = editorpitch;