extern bool campaign;
+extern void toggleFullscreen();
+
void Loadlevel(int which);
void Loadlevel(const char *name);
-
class CampaignLevel
{
private:
else
sprintf (sbuf, "Resolution: %d*%d (widescreen)", (int)newscreenwidth, (int)newscreenheight);
Menu::setText(0, sbuf);
+ Menu::setText(14, fullscreen ? "Fullscreen: On" : "Fullscreen: Off");
if (newdetail == 0) Menu::setText(1, "Detail: Low");
if (newdetail == 1) Menu::setText(1, "Detail: Medium");
if (newdetail == 2) Menu::setText(1, "Detail: High");
break;
case 3:
Menu::addButton( 0, "", 10 + 20, 440);
+ Menu::addButton(14, "", 10 + 400, 440);
Menu::addButton( 1, "", 10 + 60, 405);
Menu::addButton( 2, "", 10 + 70, 370);
Menu::addButton( 3, "", 10 + 20 - 1000, 335 - 1000);
case 13:
showdamagebar = !showdamagebar;
break;
+ case 14:
+ toggleFullscreen();
+ break;
}
updateSettingsMenu();
break;