]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameInitDispose.cpp
cleanup, renamed rotations to yaw/pitch
[lugaru.git] / Source / GameInitDispose.cpp
index f6fd203517442763d32dc74fb8f882b589aa5f48..ee82765eea5200fcdee808c0b383f57dccbb208a 100644 (file)
@@ -28,7 +28,6 @@ extern float screenwidth,screenheight;
 extern float viewdistance;
 extern XYZ viewer;
 extern XYZ lightlocation;
-extern float lightambient[3],lightbrightness[3];
 extern float fadestart;
 extern float texscale;
 extern float gravity;
@@ -79,8 +78,8 @@ extern int dialogueboxsound[20][20];
 extern char dialoguetext[20][20][128];
 extern char dialoguename[20][20][64];
 extern XYZ dialoguecamera[20][20];
-extern float dialoguecamerarotation[20][20];
-extern float dialoguecamerarotation2[20][20];
+extern float dialoguecamerayaw[20][20];
+extern float dialoguecamerapitch[20][20];
 extern int indialogue;
 extern int whichdialogue;
 extern float dialoguetime;
@@ -98,16 +97,16 @@ void LOG(const std::string &fmt, ...)
     // !!! FIXME: write me.
 }
 
-void Game::Dispose()
+void Dispose()
 {
        LOGFUNC;
 
-       if(endgame==2){
-               accountactive->endGame();
-               endgame=0;
+       if(Game::endgame==2){
+        Game::accountactive->endGame();
+        Game::endgame=0;
        }
 
-       Account::saveFile(":Data:Users", accountactive);
+       Account::saveFile(":Data:Users", Game::accountactive);
 
        //textures.clear();
 
@@ -133,6 +132,35 @@ void Game::Dispose()
 #endif
 }
 
+void Game::newGame(){
+    text = new Text();
+    skybox = new SkyBox();
+}
+
+void Game::deleteGame(){
+    if(skybox)
+        delete skybox;
+    if(text)
+        delete text;
+    for(int i=0;i<10;i++){
+        if(Mainmenuitems[i])glDeleteTextures( 1, &Mainmenuitems[i] );
+    }
+    glDeleteTextures( 1, &cursortexture );
+    glDeleteTextures( 1, &Maparrowtexture );
+    glDeleteTextures( 1, &Mapboxtexture );
+    glDeleteTextures( 1, &Mapcircletexture );
+    glDeleteTextures( 1, &terraintexture );
+    glDeleteTextures( 1, &terraintexture2 );
+    if(screentexture>0)glDeleteTextures( 1, &screentexture );
+    if(screentexture2>0)glDeleteTextures( 1, &screentexture2 );
+    glDeleteTextures( 1, &hawktexture );
+    glDeleteTextures( 1, &logotexture );
+    glDeleteTextures( 1, &loadscreentexture );
+
+    Dispose();
+}
+
+
 
 void Game::LoadTexture(const string fileName, GLuint *textureid,int mipmap, bool hasalpha) {
        *textureid = Texture::Load(fileName,mipmap,hasalpha);
@@ -142,7 +170,7 @@ void Game::LoadTextureSave(const string fileName, GLuint *textureid,int mipmap,G
        *textureid = Texture::Load(fileName,mipmap,false,array,skinsize);
 }
 
-void Game::LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize)
+void LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize)
 {
        int i;
        int bytesPerPixel;
@@ -181,53 +209,6 @@ void Game::LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte
        }
 }
 
-bool Game::AddClothes(const char *fileName, GLubyte *array)
-{
-       int i;
-       int bytesPerPixel;
-
-       LOGFUNC;
-
-       //upload_image( fileName );
-       //LoadTGA( fileName );
-       //Load Image
-       unsigned char fileNamep[256];
-       CopyCStringToPascal(fileName,fileNamep);
-       //Load Image
-       bool opened;
-       opened=upload_image( fileNamep ,1);
-
-       float alphanum;
-       //Is it valid?
-       if(opened){
-               if(tintr>1)tintr=1;
-               if(tintg>1)tintg=1;
-               if(tintb>1)tintb=1;
-
-               if(tintr<0)tintr=0;
-               if(tintg<0)tintg=0;
-               if(tintb<0)tintb=0;
-
-               bytesPerPixel=texture.bpp/8;
-
-               int tempnum=0;
-               alphanum=255;
-               for(i=0;i<(int)(texture.sizeY*texture.sizeX*bytesPerPixel);i++){
-                       if(bytesPerPixel==3)alphanum=255;
-                       else if((i+1)%4==0)alphanum=texture.data[i];
-                       //alphanum/=2;
-                       if((i+1)%4||bytesPerPixel==3){
-                               if((i%4)==0)texture.data[i]*=tintr;
-                               if((i%4)==1)texture.data[i]*=tintg;
-                               if((i%4)==2)texture.data[i]*=tintb;
-                               array[tempnum]=(float)array[tempnum]*(1-alphanum/255)+(float)texture.data[i]*(alphanum/255);
-                               tempnum++;
-                       }
-               }
-       }
-       else return 0;
-       return 1;
-}
 
 
 //***************> ResizeGLScene() <******/
@@ -464,7 +445,7 @@ void Game::LoadingScreen()
        }
 }
 
-void Game::FadeLoadingScreen(float howmuch)
+void FadeLoadingScreen(float howmuch)
 {
        static float loadprogress;
 
@@ -549,8 +530,6 @@ void Game::InitGame()
 
        LOGFUNC;
 
-       autocam=0;
-
        numchallengelevels=14;
 
        accountactive=Account::loadFile(":Data:Users");
@@ -741,22 +720,23 @@ void Game::InitGame()
 }
 
 
-void Game::LoadScreenTexture() {
+void LoadScreenTexture() {
     glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
 
-    if(!screentexture)
-        glGenTextures( 1, &screentexture );
+    if(!Game::screentexture)
+        glGenTextures( 1, &Game::screentexture );
     glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
 
 
     glEnable(GL_TEXTURE_2D);
-    glBindTexture( GL_TEXTURE_2D, screentexture);
+    glBindTexture( GL_TEXTURE_2D, Game::screentexture);
     glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
     glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
 
     glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, kTextureSize, kTextureSize, 0);
 }
 
+//TODO: move LoadStuff() closer to GameTick.cpp to get rid of various vars shared in Game.h
 void Game::LoadStuff()
 {
        static float temptexdetail;
@@ -795,8 +775,6 @@ void Game::LoadStuff()
        viewdistdetail=2;
        viewdistance=50*megascale*viewdistdetail;
 
-       brightness=100;
-
        if(detail==2){
                texdetail=1;
        }
@@ -881,8 +859,8 @@ void Game::LoadStuff()
        LoadTexture(":Data:Textures:leaf.png",&Sprite::leaftexture,1,1);
        LoadTexture(":Data:Textures:tooth.png",&Sprite::toothtexture,1,1);
 
-       rotation=0;
-       rotation2=0;
+       yaw=0;
+       pitch=0;
        ReSizeGLScene(90,.01);
 
        viewer=0;
@@ -949,9 +927,6 @@ void Game::LoadStuff()
 
        firstload=0;
 
-       rabbitcoords=player[0].coords;
-       rabbitcoords.y=terrain.getHeight(rabbitcoords.x,rabbitcoords.z);
-
        loadAllAnimations();
        //Fix knife stab, too lazy to do it manually
        XYZ moveamount;