]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameInitDispose.cpp
Reverting file paths changes; they make the problem a lot worse (segfaults)
[lugaru.git] / Source / GameInitDispose.cpp
index 43b13f498581b2d1737fc8ee4827a41485c4b537..e712154a69fd5f97ba7e492e833ff2c73891a773 100644 (file)
@@ -138,7 +138,7 @@ void Game::Dispose()
        }
 
 
-       sprintf (mapname, "Data/Users");
+       sprintf (mapname, ":Data:Users");
 
        FILE                    *tfile;
        tfile=fopen( mapname, "wb" );
@@ -234,188 +234,188 @@ void Game::LoadSounds()
 
        OPENAL_SetSFXMasterVolume((int)(volume*255));
 
-       samp[footstepsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[footstepsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
 
-       samp[footstepsound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[footstepsound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
 
-       samp[footstepsound3] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/footstepstone1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[footstepsound3] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:footstepstone1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
 
-       samp[footstepsound4] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/footstepstone2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[footstepsound4] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:footstepstone2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
 
-       samp[landsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/land.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[landsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:land.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[landsound], 4.0f, 1000.0f);
 
-       samp[jumpsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/jump.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[jumpsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:jump.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[jumpsound], 4.0f, 1000.0f);
 
-       samp[hawksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/hawk.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[hawksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:hawk.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[hawksound], 40.0f, 10000.0f);
 
-       samp[whooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/whoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[whooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:whoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[whooshsound], 4.0f, 1000.0f);
        OPENAL_Sample_SetMode(samp[whooshsound], OPENAL_LOOP_NORMAL);
 
-       samp[landsound1] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/land1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[landsound1] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:land1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[landsound1], 4.0f, 1000.0f);
 
 
 
-       samp[landsound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/land2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[landsound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:land2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[landsound2], 4.0f, 1000.0f);
 
-       samp[breaksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/broken.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[breaksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:broken.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[breaksound], 8.0f, 2000.0f);
 
-       samp[lowwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/Lowwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[lowwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:Lowwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[lowwhooshsound], 8.0f, 2000.0f);
 
-       samp[midwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/midwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[midwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:midwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[midwhooshsound], 8.0f, 2000.0f);
 
-       samp[highwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/highwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[highwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:highwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[highwhooshsound], 8.0f, 2000.0f);
 
-       samp[movewhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/movewhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[movewhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:movewhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[movewhooshsound], 8.0f, 2000.0f);
 
-       samp[heavyimpactsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/heavyimpact.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[heavyimpactsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:heavyimpact.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[heavyimpactsound], 8.0f, 2000.0f);
 
-       samp[whooshhitsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/Whooshhit.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[whooshhitsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:Whooshhit.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[whooshhitsound], 8.0f, 2000.0f);
 
-       samp[thudsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/thud.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[thudsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:thud.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[thudsound], 8.0f, 2000.0f);
 
-       samp[alarmsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/alarm.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[alarmsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:alarm.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[alarmsound], 8.0f, 2000.0f);
 
-       samp[breaksound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/break.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[breaksound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:break.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[breaksound2], 8.0f, 2000.0f);
 
-       samp[knifedrawsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/knifedraw.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[knifedrawsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:knifedraw.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[knifedrawsound], 8.0f, 2000.0f);
 
-       samp[knifesheathesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/knifesheathe.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[knifesheathesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:knifesheathe.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[knifesheathesound], 8.0f, 2000.0f);
 
-       samp[fleshstabsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/Fleshstab.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[fleshstabsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:Fleshstab.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[fleshstabsound], 8.0f, 2000.0f);
 
-       samp[fleshstabremovesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/Fleshstabremove.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[fleshstabremovesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:Fleshstabremove.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[fleshstabremovesound], 8.0f, 2000.0f);
 
-       samp[knifeswishsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/knifeswish.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[knifeswishsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:knifeswish.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[knifeswishsound], 8.0f, 2000.0f);
 
-       samp[knifeslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/knifeslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[knifeslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:knifeslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[knifeslicesound], 8.0f, 2000.0f);
 
-       samp[swordslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/swordslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[swordslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:swordslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[swordslicesound], 8.0f, 2000.0f);
 
-       samp[skidsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/skid.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[skidsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:skid.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[skidsound], 8.0f, 2000.0f);
 
-       samp[snowskidsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/snowskid.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[snowskidsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:snowskid.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[snowskidsound], 8.0f, 2000.0f);
 
-       samp[bushrustle] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/bushrustle.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[bushrustle] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:bushrustle.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[bushrustle], 4.0f, 1000.0f);
 
-       samp[clank1sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/clank1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[clank1sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:clank1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[clank1sound], 8.0f, 2000.0f);
 
-       samp[clank2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/clank2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[clank2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:clank2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[clank2sound], 8.0f, 2000.0f);
 
-       samp[clank3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/clank3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[clank3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:clank3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[clank3sound], 8.0f, 2000.0f);
 
-       samp[clank4sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/clank4.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[clank4sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:clank4.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[clank4sound], 8.0f, 2000.0f);
 
-       samp[consolesuccesssound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/consolesuccess.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[consolesuccesssound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:consolesuccess.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[consolesuccesssound], 4.0f, 1000.0f);
 
-       samp[consolefailsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/consolefail.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[consolefailsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:consolefail.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[consolefailsound], 4.0f, 1000.0f);
 
-       samp[metalhitsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/MetalHit.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[metalhitsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:MetalHit.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[metalhitsound], 8.0f, 2000.0f);
 
-       samp[clawslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/clawslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[clawslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:clawslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[clawslicesound], 8.0f, 2000.0f);
 
-       samp[splattersound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/splatter.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[splattersound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:splatter.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[splattersound], 8.0f, 2000.0f);
 
-       samp[growlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/Growl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[growlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:Growl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[growlsound], 1000.0f, 2000.0f);
 
-       samp[growl2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/Growl2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[growl2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:Growl2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[growl2sound], 1000.0f, 2000.0f);
 
-       samp[barksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/bark.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[barksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:bark.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[barksound], 1000.0f, 2000.0f);
 
-       samp[bark2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/bark2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[bark2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:bark2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[bark2sound], 1000.0f, 2000.0f);
 
-       samp[bark3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/bark3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[bark3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:bark3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[bark3sound], 1000.0f, 2000.0f);
 
-       samp[snarlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/snarl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[snarlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:snarl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[snarlsound], 1000.0f, 2000.0f);
 
 
-       samp[snarl2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/snarl2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[snarl2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:snarl2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[snarl2sound], 1000.0f, 2000.0f);
 
-       samp[barkgrowlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/barkgrowl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[barkgrowlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:barkgrowl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[barkgrowlsound], 1000.0f, 2000.0f);
 
-       samp[rabbitattacksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitattack.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[rabbitattacksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:rabbitattack.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[rabbitattacksound], 1000.0f, 2000.0f);
 
-       samp[rabbitattack2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitattack2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[rabbitattack2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:rabbitattack2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[rabbitattack2sound], 1000.0f, 2000.0f);
 
-       samp[rabbitattack3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitattack3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[rabbitattack3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:rabbitattack3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[rabbitattack3sound], 1000.0f, 2000.0f);
 
-       samp[rabbitattack4sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitattack4.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[rabbitattack4sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:rabbitattack4.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[rabbitattack4sound], 1000.0f, 2000.0f);
 
-       samp[rabbitpainsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitpain.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[rabbitpainsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:rabbitpain.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[rabbitpainsound], 1000.0f, 2000.0f);
 
-       samp[rabbitpain1sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitpain2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[rabbitpain1sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:rabbitpain2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[rabbitpain1sound], 1000.0f, 2000.0f);
 
-       /*samp[rabbitpain2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitpain2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       /*samp[rabbitpain2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:rabbitpain2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[rabbitpain2sound], 1000.0f, 2000.0f);
        */
-       samp[rabbitchitter] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitchitter.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[rabbitchitter] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:rabbitchitter.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[rabbitchitter], 1000.0f, 2000.0f);
 
-       samp[rabbitchitter2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitchitter2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[rabbitchitter2] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:rabbitchitter2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[rabbitchitter2], 1000.0f, 2000.0f);
 
-       samp[swordstaffsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/swordstaff.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[swordstaffsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:swordstaff.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[swordstaffsound], 8.0f, 2000.0f);
 
-       samp[staffbodysound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/staffbody.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[staffbodysound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:staffbody.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[staffbodysound], 8.0f, 2000.0f);
 
-       samp[staffheadsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/staffhead.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[staffheadsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:staffhead.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[staffheadsound], 8.0f, 2000.0f);
 
-       samp[staffbreaksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/staffbreak.wav", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[staffbreaksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:staffbreak.wav", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[staffbreaksound], 8.0f, 2000.0f);
 }
 
@@ -1007,7 +1007,7 @@ void Game::InitGame()
 
        accountactive=-1;
 
-       sprintf (mapname, "Data/Users");
+       sprintf (mapname, ":Data:Users");
        tfile=fopen( mapname, "rb" );
        if(tfile)
        {
@@ -1147,7 +1147,7 @@ void Game::InitGame()
 
        int temptexdetail=texdetail;
        texdetail=1;
-       text.LoadFontTexture("Data/Textures/Font.png");
+       text.LoadFontTexture(":Data:Textures:Font.png");
        text.BuildFont();
        texdetail=temptexdetail;
 
@@ -1216,7 +1216,7 @@ void Game::InitGame()
 
        OPENAL_SetSFXMasterVolume((int)(volume*255));
 
-       strm[stream_music3] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/music3.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=0;}
+       strm[stream_music3] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music3.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=0;}
 //     OPENAL_Sample_SetMinMaxDistance(strm[stream_music3], 4.0f, 1000.0f);
        OPENAL_Stream_SetMode(strm[stream_music3], OPENAL_LOOP_NORMAL);
 
@@ -1230,48 +1230,48 @@ void Game::InitGame()
        FadeLoadingScreen(20);
 
        if(ambientsound){
-               strm[stream_wind] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/wind.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+               strm[stream_wind] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:wind.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
 //             OPENAL_Sample_SetMinMaxDistance(strm[stream_wind], 4.0f, 1000.0f);
                OPENAL_Stream_SetMode(strm[stream_wind], OPENAL_LOOP_NORMAL);
 
                FadeLoadingScreen(30);
 
-               strm[stream_desertambient] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/desertambient.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+               strm[stream_desertambient] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:desertambient.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
 //             OPENAL_Sample_SetMinMaxDistance(strm[stream_desertambient], 4.0f, 1000.0f);
                OPENAL_Stream_SetMode(strm[stream_desertambient], OPENAL_LOOP_NORMAL);
        }
 
        FadeLoadingScreen(40);
 
-       samp[firestartsound] = OPENAL_Sample_Load(OPENAL_FREE, ("Data/Sounds/firestart.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[firestartsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:firestart.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
 
-       strm[stream_firesound] = OPENAL_Stream_Open("Data/Sounds/fire.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       strm[stream_firesound] = OPENAL_Stream_Open(":Data:Sounds:fire.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
 //     OPENAL_Sample_SetMinMaxDistance(strm[stream_firesound], 8.0f, 2000.0f);
        OPENAL_Stream_SetMode(strm[stream_firesound], OPENAL_LOOP_NORMAL);
 
        FadeLoadingScreen(50);
 
-       samp[fireendsound] = OPENAL_Sample_Load(OPENAL_FREE, ("Data/Sounds/fireend.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[fireendsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:fireend.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
 
        //if(musictoggle){
-       strm[stream_music1grass] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/music1grass.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=1;}
+       strm[stream_music1grass] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music1grass.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=1;}
 //     OPENAL_Sample_SetMinMaxDistance(strm[stream_music1grass], 4.0f, 1000.0f);
        OPENAL_Stream_SetMode(strm[stream_music1grass], OPENAL_LOOP_NORMAL);
 
-       strm[stream_music1snow] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/music1snow.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=2;}
+       strm[stream_music1snow] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music1snow.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=2;}
 //     OPENAL_Sample_SetMinMaxDistance(strm[stream_music1snow], 4.0f, 1000.0f);
        OPENAL_Stream_SetMode(strm[stream_music1snow], OPENAL_LOOP_NORMAL);
 
        FadeLoadingScreen(60);
 
-       strm[stream_music1desert] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/music1desert.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=3;}
+       strm[stream_music1desert] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music1desert.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=3;}
 //     OPENAL_Sample_SetMinMaxDistance(strm[stream_music1desert], 4.0f, 1000.0f);
        OPENAL_Stream_SetMode(strm[stream_music1desert], OPENAL_LOOP_NORMAL);
 
        FadeLoadingScreen(80);
-       strm[stream_music2] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/music2.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=4;}
+       strm[stream_music2] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music2.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=4;}
 //     OPENAL_Sample_SetMinMaxDistance(strm[stream_music2], 4.0f, 1000.0f);
        OPENAL_Stream_SetMode(strm[stream_music2], OPENAL_LOOP_NORMAL);
 
@@ -1281,21 +1281,21 @@ void Game::InitGame()
        FadeLoadingScreen(90);
 
 
-       LoadTexture("Data/Textures/Cursor.png",&cursortexture,0,1);
+       LoadTexture(":Data:Textures:Cursor.png",&cursortexture,0,1);
 
-       LoadTexture("Data/Textures/MapCircle.png",&Mapcircletexture,0,1);
-       LoadTexture("Data/Textures/MapBox.png",&Mapboxtexture,0,1);
-       LoadTexture("Data/Textures/MapArrow.png",&Maparrowtexture,0,1);
+       LoadTexture(":Data:Textures:MapCircle.png",&Mapcircletexture,0,1);
+       LoadTexture(":Data:Textures:MapBox.png",&Mapboxtexture,0,1);
+       LoadTexture(":Data:Textures:MapArrow.png",&Maparrowtexture,0,1);
 
        temptexdetail=texdetail;
        if(texdetail>2)texdetail=2;
-       LoadTexture("Data/Textures/Lugaru.png",&Mainmenuitems[0],0,0);
-       LoadTexture("Data/Textures/Newgame.png",&Mainmenuitems[1],0,0);
-       LoadTexture("Data/Textures/Options.png",&Mainmenuitems[2],0,0);
-       LoadTexture("Data/Textures/Quit.png",&Mainmenuitems[3],0,0);
-       LoadTexture("Data/Textures/World.png",&Mainmenuitems[7],0,0);
-       LoadTexture("Data/Textures/Eyelid.png",&Mainmenuitems[4],0,1);
-       //LoadTexture("Data/Textures/Eye.jpg",&Mainmenuitems[5],0,1);
+       LoadTexture(":Data:Textures:Lugaru.png",&Mainmenuitems[0],0,0);
+       LoadTexture(":Data:Textures:Newgame.png",&Mainmenuitems[1],0,0);
+       LoadTexture(":Data:Textures:Options.png",&Mainmenuitems[2],0,0);
+       LoadTexture(":Data:Textures:Quit.png",&Mainmenuitems[3],0,0);
+       LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0);
+       LoadTexture(":Data:Textures:Eyelid.png",&Mainmenuitems[4],0,1);
+       //LoadTexture(":Data:Textures:Eye.jpg",&Mainmenuitems[5],0,1);
        texdetail=temptexdetail;
 
        loaddistrib=0;
@@ -1370,12 +1370,12 @@ void Game::LoadStuff()
        //temptexdetail=texdetail;
        //texdetail=1;
        i=abs(Random()%4);
-       LoadTexture("Data/Textures/fire.jpg",&loadscreentexture,1,0);
+       LoadTexture(":Data:Textures:fire.jpg",&loadscreentexture,1,0);
        //texdetail=temptexdetail;
 
        temptexdetail=texdetail;
        texdetail=1;
-       text.LoadFontTexture("Data/Textures/Font.png");
+       text.LoadFontTexture(":Data:Textures:Font.png");
        text.BuildFont();
        texdetail=temptexdetail;
 
@@ -1412,25 +1412,25 @@ void Game::LoadStuff()
 
 
 
-       /*LoadTexture("Data/Textures/snow.png",&terraintexture,1);
+       /*LoadTexture(":Data:Textures:snow.png",&terraintexture,1);
 
-       LoadTexture("Data/Textures/rock.png",&terraintexture2,1);
+       LoadTexture(":Data:Textures:rock.png",&terraintexture2,1);
 
-       LoadTexture("Data/Textures/detail.png",&terraintexture3,1);
+       LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
        */
 
 
        LOG("Loading weapon data...");
 
-       LoadTexture("Data/Textures/knife.png",&weapons.knifetextureptr,0,1);
-       LoadTexture("Data/Textures/bloodknife.png",&weapons.bloodknifetextureptr,0,1);
-       LoadTexture("Data/Textures/lightbloodknife.png",&weapons.lightbloodknifetextureptr,0,1);
-       LoadTexture("Data/Textures/sword.jpg",&weapons.swordtextureptr,1,0);
-       LoadTexture("Data/Textures/Swordblood.jpg",&weapons.bloodswordtextureptr,1,0);
-       LoadTexture("Data/Textures/Swordbloodlight.jpg",&weapons.lightbloodswordtextureptr,1,0);
-       LoadTexture("Data/Textures/Staff.jpg",&weapons.stafftextureptr,1,0);
+       LoadTexture(":Data:Textures:knife.png",&weapons.knifetextureptr,0,1);
+       LoadTexture(":Data:Textures:bloodknife.png",&weapons.bloodknifetextureptr,0,1);
+       LoadTexture(":Data:Textures:lightbloodknife.png",&weapons.lightbloodknifetextureptr,0,1);
+       LoadTexture(":Data:Textures:sword.jpg",&weapons.swordtextureptr,1,0);
+       LoadTexture(":Data:Textures:Swordblood.jpg",&weapons.bloodswordtextureptr,1,0);
+       LoadTexture(":Data:Textures:Swordbloodlight.jpg",&weapons.lightbloodswordtextureptr,1,0);
+       LoadTexture(":Data:Textures:Staff.jpg",&weapons.stafftextureptr,1,0);
 
-       weapons.throwingknifemodel.load((char *)"Data/Models/throwingknife.solid",1);
+       weapons.throwingknifemodel.load((char *)":Data:Models:throwingknife.solid",1);
        weapons.throwingknifemodel.Scale(.001,.001,.001);
        //weapons.throwingknifemodel.Rotate(0,0,-90);
        weapons.throwingknifemodel.Rotate(90,0,0);
@@ -1439,7 +1439,7 @@ void Game::LoadStuff()
        weapons.throwingknifemodel.CalculateNormals(1);
        //weapons.throwingknifemodel.ScaleNormals(-1,-1,-1);
 
-       weapons.swordmodel.load((char *)"Data/Models/sword.solid",1);
+       weapons.swordmodel.load((char *)":Data:Models:sword.solid",1);
        weapons.swordmodel.Scale(.001,.001,.001);
        //weapons.swordmodel.Rotate(0,0,-90);
        weapons.swordmodel.Rotate(90,0,0);
@@ -1449,7 +1449,7 @@ void Game::LoadStuff()
        weapons.swordmodel.CalculateNormals(1);
        //weapons.swordmodel.ScaleNormals(-1,-1,-1);
 
-       weapons.staffmodel.load((char *)"Data/Models/staff.solid",1);
+       weapons.staffmodel.load((char *)":Data:Models:staff.solid",1);
        weapons.staffmodel.Scale(.005,.005,.005);
        //weapons.staffmodel.Rotate(0,0,-90);
        weapons.staffmodel.Rotate(90,0,0);
@@ -1461,54 +1461,54 @@ void Game::LoadStuff()
 
        //temptexdetail=texdetail;
        //if(texdetail>4)texdetail=4;
-       LoadTexture("Data/Textures/shadow.png",&terrain.shadowtexture,0,1);
+       LoadTexture(":Data:Textures:shadow.png",&terrain.shadowtexture,0,1);
 
-       LoadTexture("Data/Textures/blood.png",&terrain.bloodtexture,0,1);
+       LoadTexture(":Data:Textures:blood.png",&terrain.bloodtexture,0,1);
 
-       LoadTexture("Data/Textures/break.png",&terrain.breaktexture,0,1);
+       LoadTexture(":Data:Textures:break.png",&terrain.breaktexture,0,1);
 
-       LoadTexture("Data/Textures/blood.png",&terrain.bloodtexture2,0,1);
+       LoadTexture(":Data:Textures:blood.png",&terrain.bloodtexture2,0,1);
 
 
-       LoadTexture("Data/Textures/footprint.png",&terrain.footprinttexture,0,1);
+       LoadTexture(":Data:Textures:footprint.png",&terrain.footprinttexture,0,1);
 
-       LoadTexture("Data/Textures/bodyprint.png",&terrain.bodyprinttexture,0,1);
+       LoadTexture(":Data:Textures:bodyprint.png",&terrain.bodyprinttexture,0,1);
 
-       /*LoadTexture("Data/Textures/cloud.png",&sprites.cloudtexture,1);
+       /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1);
 
-       LoadTexture("Data/Textures/cloudimpact.png",&sprites.cloudimpacttexture,1);
+       LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1);
 
-       LoadTexture("Data/Textures/bloodparticle.png",&sprites.bloodtexture,1);
+       LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1);
 
-       LoadTexture("Data/Textures/snowflake.png",&sprites.snowflaketexture,1);
+       LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1);
 
-       LoadTexture("Data/Textures/flame.png",&sprites.flametexture,1);
+       LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1);
 
-       LoadTexture("Data/Textures/smoke.png",&sprites.smoketexture,1);
+       LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1);
        //texdetail=temptexdetail;
-       LoadTexture("Data/Textures/shine.png",&sprites.shinetexture,1);*/
+       LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1);*/
 
 
 
-       LoadTexture("Data/Textures/hawk.png",&hawktexture,0,1);
+       LoadTexture(":Data:Textures:hawk.png",&hawktexture,0,1);
 
-       LoadTexture("Data/Textures/logo.png",&logotexture,0,1);
+       LoadTexture(":Data:Textures:logo.png",&logotexture,0,1);
 
 
-       //LoadTexture("Data/Textures/box.jpg",&objects.boxtextureptr,1,0);
+       //LoadTexture(":Data:Textures:box.jpg",&objects.boxtextureptr,1,0);
 
 
-       LoadTexture("Data/Textures/cloud.png",&sprites.cloudtexture,1,1);
-       LoadTexture("Data/Textures/cloudimpact.png",&sprites.cloudimpacttexture,1,1);
-       LoadTexture("Data/Textures/bloodparticle.png",&sprites.bloodtexture,1,1);
-       LoadTexture("Data/Textures/snowflake.png",&sprites.snowflaketexture,1,1);
-       LoadTexture("Data/Textures/flame.png",&sprites.flametexture,1,1);
-       LoadTexture("Data/Textures/bloodflame.png",&sprites.bloodflametexture,1,1);
-       LoadTexture("Data/Textures/smoke.png",&sprites.smoketexture,1,1);
-       LoadTexture("Data/Textures/shine.png",&sprites.shinetexture,1,0);
-       LoadTexture("Data/Textures/splinter.png",&sprites.splintertexture,1,1);
-       LoadTexture("Data/Textures/leaf.png",&sprites.leaftexture,1,1);
-       LoadTexture("Data/Textures/tooth.png",&sprites.toothtexture,1,1);
+       LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
+       LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
+       LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
+       LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
+       LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
+       LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
+       LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
+       LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
+       LoadTexture(":Data:Textures:splinter.png",&sprites.splintertexture,1,1);
+       LoadTexture(":Data:Textures:leaf.png",&sprites.leaftexture,1,1);
+       LoadTexture(":Data:Textures:tooth.png",&sprites.toothtexture,1,1);
 
        rotation=0;
        rotation2=0;
@@ -1552,7 +1552,7 @@ void Game::LoadStuff()
        viewer.x=terrain.size/2*terrain.scale;
        viewer.z=terrain.size/2*terrain.scale;
 
-       hawk.load((char *)"Data/Models/hawk.solid",1);
+       hawk.load((char *)":Data:Models:hawk.solid",1);
        hawk.Scale(.03,.03,.03);
        hawk.Rotate(90,1,1);
        hawk.CalculateNormals(0);
@@ -1562,20 +1562,20 @@ void Game::LoadStuff()
        hawkcoords.y=terrain.getHeight(hawkcoords.x,hawkcoords.z)+25;
 
 
-       eye.load((char *)"Data/Models/eye.solid",1);
+       eye.load((char *)":Data:Models:eye.solid",1);
        eye.Scale(.03,.03,.03);
        eye.CalculateNormals(0);
 
-       cornea.load((char *)"Data/Models/cornea.solid",1);
+       cornea.load((char *)":Data:Models:cornea.solid",1);
        cornea.Scale(.03,.03,.03);
        cornea.CalculateNormals(0);
 
-       iris.load((char *)"Data/Models/iris.solid",1);
+       iris.load((char *)":Data:Models:iris.solid",1);
        iris.Scale(.03,.03,.03);
        iris.CalculateNormals(0);
 
-       LoadSave("Data/Textures/Bloodfur.png",0,1,&bloodText[0],0);
-       LoadSave("Data/Textures/Wolfbloodfur.png",0,1,&wolfbloodText[0],0);
+       LoadSave(":Data:Textures:Bloodfur.png",0,1,&bloodText[0],0);
+       LoadSave(":Data:Textures:Wolfbloodfur.png",0,1,&wolfbloodText[0],0);
 
        oldenvironment=-4;
 
@@ -1590,126 +1590,126 @@ void Game::LoadStuff()
        rabbitcoords=player[0].coords;
        rabbitcoords.y=terrain.getHeight(rabbitcoords.x,rabbitcoords.z);
 
-       animation[runanim].Load((char *)"Data/Animations/Run",middleheight,neutral);
-
-       animation[bounceidleanim].Load((char *)"Data/Animations/Idle",middleheight,neutral);
-       animation[stopanim].Load((char *)"Data/Animations/Stop",middleheight,neutral);
-
-       animation[jumpupanim].Load((char *)"Data/Animations/JumpUp",highheight,neutral);
-       animation[jumpdownanim].Load((char *)"Data/Animations/JumpDown",highheight,neutral);
-
-       animation[landanim].Load((char *)"Data/Animations/Landing",lowheight,neutral);
-       animation[landhardanim].Load((char *)"Data/Animations/Landhard",lowheight,neutral);
-       animation[climbanim].Load((char *)"Data/Animations/Climb",lowheight,neutral);
-       animation[hanganim].Load((char *)"Data/Animations/Hangon",lowheight,neutral);
-       animation[spinkickanim].Load((char *)"Data/Animations/SpinKick",middleheight,normalattack);
-
-       animation[getupfromfrontanim].Load((char *)"Data/Animations/GetUpFromFront",lowheight,neutral);
-       animation[getupfrombackanim].Load((char *)"Data/Animations/GetUpFromBack",lowheight,neutral);
-       animation[crouchanim].Load((char *)"Data/Animations/Crouch",lowheight,neutral);
-       animation[sneakanim].Load((char *)"Data/Animations/Sneak",lowheight,neutral);
-       animation[rollanim].Load((char *)"Data/Animations/Roll",lowheight,neutral);
-       animation[flipanim].Load((char *)"Data/Animations/Flip",highheight,neutral);
-       animation[frontflipanim].Load((char *)"Data/Animations/Flip",highheight,neutral);
-       animation[spinkickreversedanim].Load((char *)"Data/Animations/SpinKickCaught",middleheight,reversed);
-
-       animation[spinkickreversalanim].Load((char *)"Data/Animations/SpinKickCatch",middleheight,reversal);
-       animation[lowkickanim].Load((char *)"Data/Animations/lowkick",middleheight,normalattack);
-       animation[sweepanim].Load((char *)"Data/Animations/sweep",lowheight,normalattack);
-       animation[sweepreversedanim].Load((char *)"Data/Animations/SweepCaught",lowheight,reversed);
-       animation[sweepreversalanim].Load((char *)"Data/Animations/SweepCatch",middleheight,reversal);
-       animation[rabbitkickanim].Load((char *)"Data/Animations/RabbitKick",middleheight,normalattack);
-       animation[rabbitkickreversedanim].Load((char *)"Data/Animations/RabbitKickCaught",middleheight,reversed);
-       animation[rabbitkickreversalanim].Load((char *)"Data/Animations/RabbitKickCatch",lowheight,reversal);
-       animation[upunchanim].Load((char *)"Data/Animations/Upunch",middleheight,normalattack);
-       animation[staggerbackhighanim].Load((char *)"Data/Animations/Staggerbackhigh",middleheight,neutral);
-       animation[upunchreversedanim].Load((char *)"Data/Animations/UpunchCaught",middleheight,reversed);
-
-       animation[upunchreversalanim].Load((char *)"Data/Animations/UpunchCatch",middleheight,reversal);
-       animation[hurtidleanim].Load((char *)"Data/Animations/Hurtidle",middleheight,neutral);
-       animation[backhandspringanim].Load((char *)"Data/Animations/Backhandspring",middleheight,neutral);
-       animation[fightidleanim].Load((char *)"Data/Animations/Fightidle",middleheight,neutral);
-       animation[walkanim].Load((char *)"Data/Animations/Walk",middleheight,neutral);
-
-       animation[fightsidestep].Load((char *)"Data/Animations/Fightsidestep",middleheight,neutral);
-       animation[killanim].Load((char *)"Data/Animations/Kill",middleheight,normalattack);
-       animation[sneakattackanim].Load((char *)"Data/Animations/Sneakattack",middleheight,reversal);
-       animation[sneakattackedanim].Load((char *)"Data/Animations/Sneakattacked",middleheight,reversed);
-       animation[drawrightanim].Load((char *)"Data/Animations/drawright",middleheight,neutral);
-       animation[knifeslashstartanim].Load((char *)"Data/Animations/slashstart",middleheight,normalattack);
-       animation[crouchdrawrightanim].Load((char *)"Data/Animations/crouchdrawright",lowheight,neutral);
-       animation[crouchstabanim].Load((char *)"Data/Animations/crouchstab",lowheight,normalattack);
-
-       animation[knifefollowanim].Load((char *)"Data/Animations/slashfollow",middleheight,reversal);
-       animation[knifefollowedanim].Load((char *)"Data/Animations/slashfollowed",middleheight,reversed);
-       animation[knifethrowanim].Load((char *)"Data/Animations/knifethrow",middleheight,normalattack);
-       animation[removeknifeanim].Load((char *)"Data/Animations/removeknife",middleheight,neutral);
-       animation[crouchremoveknifeanim].Load((char *)"Data/Animations/crouchremoveknife",lowheight,neutral);
-       animation[jumpreversedanim].Load((char *)"Data/Animations/JumpCaught",middleheight,reversed);
-       animation[jumpreversalanim].Load((char *)"Data/Animations/JumpCatch",middleheight,reversal);
-       animation[staggerbackhardanim].Load((char *)"Data/Animations/Staggerbackhard",middleheight,neutral);
-
-       animation[dropkickanim].Load((char *)"Data/Animations/Dropkick",middleheight,normalattack);
-       animation[winduppunchanim].Load((char *)"Data/Animations/Winduppunch",middleheight,normalattack);
-       animation[winduppunchblockedanim].Load((char *)"Data/Animations/Winduppunchblocked",middleheight,normalattack);
-       animation[blockhighleftanim].Load((char *)"Data/Animations/Blockhighleft",middleheight,normalattack);
-       animation[blockhighleftstrikeanim].Load((char *)"Data/Animations/Blockhighleftstrike",middleheight,normalattack);
-       animation[backflipanim].Load((char *)"Data/Animations/Backflip",highheight,neutral);
-       animation[walljumpbackanim].Load((char *)"Data/Animations/Walljumpback",highheight,neutral);
-       animation[walljumpfrontanim].Load((char *)"Data/Animations/Walljumpfront",highheight,neutral);
-       animation[rightflipanim].Load((char *)"Data/Animations/Rightflip",highheight,neutral);
-       animation[walljumprightanim].Load((char *)"Data/Animations/Walljumpright",highheight,neutral);
-       animation[leftflipanim].Load((char *)"Data/Animations/Leftflip",highheight,neutral);
-       animation[walljumpleftanim].Load((char *)"Data/Animations/Walljumpleft",highheight,neutral);
-       animation[walljumprightkickanim].Load((char *)"Data/Animations/Walljumprightkick",highheight,neutral);
-       animation[walljumpleftkickanim].Load((char *)"Data/Animations/Walljumpleftkick",highheight,neutral);
-       animation[knifefightidleanim].Load((char *)"Data/Animations/Knifefightidle",middleheight,neutral);
-       animation[knifesneakattackanim].Load((char *)"Data/Animations/Knifesneakattack",middleheight,reversal);
-       animation[knifesneakattackedanim].Load((char *)"Data/Animations/Knifesneakattacked",middleheight,reversed);
-       animation[swordfightidleanim].Load((char *)"Data/Animations/swordfightidle",middleheight,neutral);
-       animation[drawleftanim].Load((char *)"Data/Animations/drawleft",middleheight,neutral);
-       animation[swordslashanim].Load((char *)"Data/Animations/swordslash",middleheight,normalattack);
-       animation[swordgroundstabanim].Load((char *)"Data/Animations/swordgroundstab",lowheight,normalattack);
-       animation[dodgebackanim].Load((char *)"Data/Animations/dodgeback",middleheight,neutral);
-       animation[swordsneakattackanim].Load((char *)"Data/Animations/Swordsneakattack",middleheight,reversal);
-       animation[swordsneakattackedanim].Load((char *)"Data/Animations/Swordsneakattacked",middleheight,reversed);
-       animation[swordslashreversedanim].Load((char *)"Data/Animations/swordslashCaught",middleheight,reversed);
-       animation[swordslashreversalanim].Load((char *)"Data/Animations/swordslashCatch",middleheight,reversal);
-       animation[knifeslashreversedanim].Load((char *)"Data/Animations/knifeslashCaught",middleheight,reversed);
-       animation[knifeslashreversalanim].Load((char *)"Data/Animations/knifeslashCatch",middleheight,reversal);
-       animation[swordfightidlebothanim].Load((char *)"Data/Animations/swordfightidleboth",middleheight,neutral);
-       animation[swordslashparryanim].Load((char *)"Data/Animations/sworduprightparry",middleheight,normalattack);
-       animation[swordslashparriedanim].Load((char *)"Data/Animations/swordslashparried",middleheight,normalattack);
-       animation[wolfidle].Load((char *)"Data/Animations/Wolfidle",middleheight,neutral);
-       animation[wolfcrouchanim].Load((char *)"Data/Animations/Wolfcrouch",lowheight,neutral);
-       animation[wolflandanim].Load((char *)"Data/Animations/Wolflanding",lowheight,neutral);
-       animation[wolflandhardanim].Load((char *)"Data/Animations/Wolflandhard",lowheight,neutral);
-       animation[wolfrunanim].Load((char *)"Data/Animations/Wolfrun",middleheight,neutral);
-       animation[wolfrunninganim].Load((char *)"Data/Animations/Wolfrunning",middleheight,neutral);
-       animation[rabbitrunninganim].Load((char *)"Data/Animations/Rabbitrunning",middleheight,neutral);
-       animation[wolfstopanim].Load((char *)"Data/Animations/Wolfstop",middleheight,neutral);
-       animation[rabbittackleanim].Load((char *)"Data/Animations/Rabbittackle",middleheight,neutral);
-       animation[rabbittacklinganim].Load((char *)"Data/Animations/Rabbittackling",middleheight,reversal);
-       animation[rabbittackledbackanim].Load((char *)"Data/Animations/Rabbittackledback",middleheight,reversed);
-       animation[rabbittackledfrontanim].Load((char *)"Data/Animations/Rabbittackledfront",middleheight,reversed);
-       animation[wolfslapanim].Load((char *)"Data/Animations/Wolfslap",middleheight,normalattack);
-       animation[staffhitanim].Load((char *)"Data/Animations/StaffHit",middleheight,normalattack);
-       animation[staffgroundsmashanim].Load((char *)"Data/Animations/StaffGroundSmash",lowheight,normalattack);
-       animation[staffspinhitanim].Load((char *)"Data/Animations/Spinwhack",middleheight,normalattack);
-       animation[staffhitreversedanim].Load((char *)"Data/Animations/StaffHitCaught",middleheight,reversed);
-       animation[staffhitreversalanim].Load((char *)"Data/Animations/StaffHitCatch",middleheight,reversal);
-       animation[staffspinhitreversedanim].Load((char *)"Data/Animations/SpinWhackCaught",middleheight,reversed);
-       animation[staffspinhitreversalanim].Load((char *)"Data/Animations/SpinWhackCatch",middleheight,reversal);
-
-       animation[sitanim].Load((char *)"Data/Animations/Sit",lowheight,neutral);
-       animation[sleepanim].Load((char *)"Data/Animations/Sleep",lowheight,neutral);
-       animation[talkidleanim].Load((char *)"Data/Animations/TalkIdle",middleheight,neutral);
-
-       animation[sitwallanim].Load((char *)"Data/Animations/Dying",lowheight,neutral);
-       animation[dead1anim].Load((char *)"Data/Animations/Dead1",lowheight,neutral);
-       animation[dead2anim].Load((char *)"Data/Animations/Dead2",lowheight,neutral);
-       animation[dead3anim].Load((char *)"Data/Animations/Dead3",lowheight,neutral);
-       animation[dead4anim].Load((char *)"Data/Animations/Dead4",lowheight,neutral);
+       animation[runanim].Load((char *)":Data:Animations:Run",middleheight,neutral);
+
+       animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
+       animation[stopanim].Load((char *)":Data:Animations:Stop",middleheight,neutral);
+
+       animation[jumpupanim].Load((char *)":Data:Animations:JumpUp",highheight,neutral);
+       animation[jumpdownanim].Load((char *)":Data:Animations:JumpDown",highheight,neutral);
+
+       animation[landanim].Load((char *)":Data:Animations:Landing",lowheight,neutral);
+       animation[landhardanim].Load((char *)":Data:Animations:Landhard",lowheight,neutral);
+       animation[climbanim].Load((char *)":Data:Animations:Climb",lowheight,neutral);
+       animation[hanganim].Load((char *)":Data:Animations:Hangon",lowheight,neutral);
+       animation[spinkickanim].Load((char *)":Data:Animations:SpinKick",middleheight,normalattack);
+
+       animation[getupfromfrontanim].Load((char *)":Data:Animations:GetUpFromFront",lowheight,neutral);
+       animation[getupfrombackanim].Load((char *)":Data:Animations:GetUpFromBack",lowheight,neutral);
+       animation[crouchanim].Load((char *)":Data:Animations:Crouch",lowheight,neutral);
+       animation[sneakanim].Load((char *)":Data:Animations:Sneak",lowheight,neutral);
+       animation[rollanim].Load((char *)":Data:Animations:Roll",lowheight,neutral);
+       animation[flipanim].Load((char *)":Data:Animations:Flip",highheight,neutral);
+       animation[frontflipanim].Load((char *)":Data:Animations:Flip",highheight,neutral);
+       animation[spinkickreversedanim].Load((char *)":Data:Animations:SpinKickCaught",middleheight,reversed);
+
+       animation[spinkickreversalanim].Load((char *)":Data:Animations:SpinKickCatch",middleheight,reversal);
+       animation[lowkickanim].Load((char *)":Data:Animations:lowkick",middleheight,normalattack);
+       animation[sweepanim].Load((char *)":Data:Animations:sweep",lowheight,normalattack);
+       animation[sweepreversedanim].Load((char *)":Data:Animations:SweepCaught",lowheight,reversed);
+       animation[sweepreversalanim].Load((char *)":Data:Animations:SweepCatch",middleheight,reversal);
+       animation[rabbitkickanim].Load((char *)":Data:Animations:RabbitKick",middleheight,normalattack);
+       animation[rabbitkickreversedanim].Load((char *)":Data:Animations:RabbitKickCaught",middleheight,reversed);
+       animation[rabbitkickreversalanim].Load((char *)":Data:Animations:RabbitKickCatch",lowheight,reversal);
+       animation[upunchanim].Load((char *)":Data:Animations:Upunch",middleheight,normalattack);
+       animation[staggerbackhighanim].Load((char *)":Data:Animations:Staggerbackhigh",middleheight,neutral);
+       animation[upunchreversedanim].Load((char *)":Data:Animations:UpunchCaught",middleheight,reversed);
+
+       animation[upunchreversalanim].Load((char *)":Data:Animations:UpunchCatch",middleheight,reversal);
+       animation[hurtidleanim].Load((char *)":Data:Animations:Hurtidle",middleheight,neutral);
+       animation[backhandspringanim].Load((char *)":Data:Animations:Backhandspring",middleheight,neutral);
+       animation[fightidleanim].Load((char *)":Data:Animations:Fightidle",middleheight,neutral);
+       animation[walkanim].Load((char *)":Data:Animations:Walk",middleheight,neutral);
+
+       animation[fightsidestep].Load((char *)":Data:Animations:Fightsidestep",middleheight,neutral);
+       animation[killanim].Load((char *)":Data:Animations:Kill",middleheight,normalattack);
+       animation[sneakattackanim].Load((char *)":Data:Animations:Sneakattack",middleheight,reversal);
+       animation[sneakattackedanim].Load((char *)":Data:Animations:Sneakattacked",middleheight,reversed);
+       animation[drawrightanim].Load((char *)":Data:Animations:drawright",middleheight,neutral);
+       animation[knifeslashstartanim].Load((char *)":Data:Animations:slashstart",middleheight,normalattack);
+       animation[crouchdrawrightanim].Load((char *)":Data:Animations:crouchdrawright",lowheight,neutral);
+       animation[crouchstabanim].Load((char *)":Data:Animations:crouchstab",lowheight,normalattack);
+
+       animation[knifefollowanim].Load((char *)":Data:Animations:slashfollow",middleheight,reversal);
+       animation[knifefollowedanim].Load((char *)":Data:Animations:slashfollowed",middleheight,reversed);
+       animation[knifethrowanim].Load((char *)":Data:Animations:knifethrow",middleheight,normalattack);
+       animation[removeknifeanim].Load((char *)":Data:Animations:removeknife",middleheight,neutral);
+       animation[crouchremoveknifeanim].Load((char *)":Data:Animations:crouchremoveknife",lowheight,neutral);
+       animation[jumpreversedanim].Load((char *)":Data:Animations:JumpCaught",middleheight,reversed);
+       animation[jumpreversalanim].Load((char *)":Data:Animations:JumpCatch",middleheight,reversal);
+       animation[staggerbackhardanim].Load((char *)":Data:Animations:Staggerbackhard",middleheight,neutral);
+
+       animation[dropkickanim].Load((char *)":Data:Animations:Dropkick",middleheight,normalattack);
+       animation[winduppunchanim].Load((char *)":Data:Animations:Winduppunch",middleheight,normalattack);
+       animation[winduppunchblockedanim].Load((char *)":Data:Animations:Winduppunchblocked",middleheight,normalattack);
+       animation[blockhighleftanim].Load((char *)":Data:Animations:Blockhighleft",middleheight,normalattack);
+       animation[blockhighleftstrikeanim].Load((char *)":Data:Animations:Blockhighleftstrike",middleheight,normalattack);
+       animation[backflipanim].Load((char *)":Data:Animations:Backflip",highheight,neutral);
+       animation[walljumpbackanim].Load((char *)":Data:Animations:Walljumpback",highheight,neutral);
+       animation[walljumpfrontanim].Load((char *)":Data:Animations:Walljumpfront",highheight,neutral);
+       animation[rightflipanim].Load((char *)":Data:Animations:Rightflip",highheight,neutral);
+       animation[walljumprightanim].Load((char *)":Data:Animations:Walljumpright",highheight,neutral);
+       animation[leftflipanim].Load((char *)":Data:Animations:Leftflip",highheight,neutral);
+       animation[walljumpleftanim].Load((char *)":Data:Animations:Walljumpleft",highheight,neutral);
+       animation[walljumprightkickanim].Load((char *)":Data:Animations:Walljumprightkick",highheight,neutral);
+       animation[walljumpleftkickanim].Load((char *)":Data:Animations:Walljumpleftkick",highheight,neutral);
+       animation[knifefightidleanim].Load((char *)":Data:Animations:Knifefightidle",middleheight,neutral);
+       animation[knifesneakattackanim].Load((char *)":Data:Animations:Knifesneakattack",middleheight,reversal);
+       animation[knifesneakattackedanim].Load((char *)":Data:Animations:Knifesneakattacked",middleheight,reversed);
+       animation[swordfightidleanim].Load((char *)":Data:Animations:swordfightidle",middleheight,neutral);
+       animation[drawleftanim].Load((char *)":Data:Animations:drawleft",middleheight,neutral);
+       animation[swordslashanim].Load((char *)":Data:Animations:swordslash",middleheight,normalattack);
+       animation[swordgroundstabanim].Load((char *)":Data:Animations:swordgroundstab",lowheight,normalattack);
+       animation[dodgebackanim].Load((char *)":Data:Animations:dodgeback",middleheight,neutral);
+       animation[swordsneakattackanim].Load((char *)":Data:Animations:Swordsneakattack",middleheight,reversal);
+       animation[swordsneakattackedanim].Load((char *)":Data:Animations:Swordsneakattacked",middleheight,reversed);
+       animation[swordslashreversedanim].Load((char *)":Data:Animations:swordslashCaught",middleheight,reversed);
+       animation[swordslashreversalanim].Load((char *)":Data:Animations:swordslashCatch",middleheight,reversal);
+       animation[knifeslashreversedanim].Load((char *)":Data:Animations:knifeslashCaught",middleheight,reversed);
+       animation[knifeslashreversalanim].Load((char *)":Data:Animations:knifeslashCatch",middleheight,reversal);
+       animation[swordfightidlebothanim].Load((char *)":Data:Animations:swordfightidleboth",middleheight,neutral);
+       animation[swordslashparryanim].Load((char *)":Data:Animations:sworduprightparry",middleheight,normalattack);
+       animation[swordslashparriedanim].Load((char *)":Data:Animations:swordslashparried",middleheight,normalattack);
+       animation[wolfidle].Load((char *)":Data:Animations:Wolfidle",middleheight,neutral);
+       animation[wolfcrouchanim].Load((char *)":Data:Animations:Wolfcrouch",lowheight,neutral);
+       animation[wolflandanim].Load((char *)":Data:Animations:Wolflanding",lowheight,neutral);
+       animation[wolflandhardanim].Load((char *)":Data:Animations:Wolflandhard",lowheight,neutral);
+       animation[wolfrunanim].Load((char *)":Data:Animations:Wolfrun",middleheight,neutral);
+       animation[wolfrunninganim].Load((char *)":Data:Animations:Wolfrunning",middleheight,neutral);
+       animation[rabbitrunninganim].Load((char *)":Data:Animations:Rabbitrunning",middleheight,neutral);
+       animation[wolfstopanim].Load((char *)":Data:Animations:Wolfstop",middleheight,neutral);
+       animation[rabbittackleanim].Load((char *)":Data:Animations:Rabbittackle",middleheight,neutral);
+       animation[rabbittacklinganim].Load((char *)":Data:Animations:Rabbittackling",middleheight,reversal);
+       animation[rabbittackledbackanim].Load((char *)":Data:Animations:Rabbittackledback",middleheight,reversed);
+       animation[rabbittackledfrontanim].Load((char *)":Data:Animations:Rabbittackledfront",middleheight,reversed);
+       animation[wolfslapanim].Load((char *)":Data:Animations:Wolfslap",middleheight,normalattack);
+       animation[staffhitanim].Load((char *)":Data:Animations:StaffHit",middleheight,normalattack);
+       animation[staffgroundsmashanim].Load((char *)":Data:Animations:StaffGroundSmash",lowheight,normalattack);
+       animation[staffspinhitanim].Load((char *)":Data:Animations:Spinwhack",middleheight,normalattack);
+       animation[staffhitreversedanim].Load((char *)":Data:Animations:StaffHitCaught",middleheight,reversed);
+       animation[staffhitreversalanim].Load((char *)":Data:Animations:StaffHitCatch",middleheight,reversal);
+       animation[staffspinhitreversedanim].Load((char *)":Data:Animations:SpinWhackCaught",middleheight,reversed);
+       animation[staffspinhitreversalanim].Load((char *)":Data:Animations:SpinWhackCatch",middleheight,reversal);
+
+       animation[sitanim].Load((char *)":Data:Animations:Sit",lowheight,neutral);
+       animation[sleepanim].Load((char *)":Data:Animations:Sleep",lowheight,neutral);
+       animation[talkidleanim].Load((char *)":Data:Animations:TalkIdle",middleheight,neutral);
+
+       animation[sitwallanim].Load((char *)":Data:Animations:Dying",lowheight,neutral);
+       animation[dead1anim].Load((char *)":Data:Animations:Dead1",lowheight,neutral);
+       animation[dead2anim].Load((char *)":Data:Animations:Dead2",lowheight,neutral);
+       animation[dead3anim].Load((char *)":Data:Animations:Dead3",lowheight,neutral);
+       animation[dead4anim].Load((char *)":Data:Animations:Dead4",lowheight,neutral);
        //Fix knife stab, too lazy to do it manually
        XYZ moveamount;
        moveamount=0;