void LoadSave(const char *fileName, GLuint *textureid, bool mipmap, GLubyte *array, int *skinsize)
{
- int i;
- int bytesPerPixel;
-
LOGFUNC;
LOG(std::string("Loading (S)...") + fileName);
//Load Image
float temptexdetail = texdetail;
texdetail = 1;
- //upload_image( fileName );
- //LoadTGA( fileName );
// Converting file to something os specific
char * fixedFN = ConvertFileName(fileName);
upload_image( fileNamep , 0);
texdetail = temptexdetail;
- //Is it valid?
- if (1 == 1) {
- bytesPerPixel = texture.bpp / 8;
+ int bytesPerPixel = texture.bpp / 8;
- int tempnum = 0;
- for (i = 0; i < (int)(texture.sizeY * texture.sizeX * bytesPerPixel); i++) {
- if ((i + 1) % 4 || bytesPerPixel == 3) {
- array[tempnum] = texture.data[i];
- tempnum++;
- }
+ int tempnum = 0;
+ for (int i = 0; i < (int)(texture.sizeY * texture.sizeX * bytesPerPixel); i++) {
+ if ((i + 1) % 4 || bytesPerPixel == 3) {
+ array[tempnum] = texture.data[i];
+ tempnum++;
}
}
}
LOG("Initializing sound system...");
#if PLATFORM_LINUX
- int output = -1;
-
unsigned char rc = 0;
- output = OPENAL_OUTPUT_ALSA; // Try alsa first...
+ int output = OPENAL_OUTPUT_ALSA; // Try alsa first...
if (cmdline("forceoss")) // ...but let user override that.
output = OPENAL_OUTPUT_OSS;
else if (cmdline("nosound"))