-void LoadSave(const char *fileName, GLuint *textureid, bool mipmap, GLubyte *array, int *skinsize)
+void LoadSave(const std::string& fileName, GLuint *textureid, bool mipmap, GLubyte *array, int *skinsize)
{
LOGFUNC;
Weapon::lightbloodswordtextureptr.load("Textures/SwordBloodLight.jpg", 1);
Weapon::stafftextureptr.load("Textures/Staff.jpg", 1);
- Weapon::throwingknifemodel.load((char *)"Models/ThrowingKnife.solid", 1);
+ Weapon::throwingknifemodel.load("Models/ThrowingKnife.solid", 1);
Weapon::throwingknifemodel.Scale(.001, .001, .001);
Weapon::throwingknifemodel.Rotate(90, 0, 0);
Weapon::throwingknifemodel.Rotate(0, 90, 0);
Weapon::throwingknifemodel.flat = 0;
Weapon::throwingknifemodel.CalculateNormals(1);
- Weapon::swordmodel.load((char *)"Models/Sword.solid", 1);
+ Weapon::swordmodel.load("Models/Sword.solid", 1);
Weapon::swordmodel.Scale(.001, .001, .001);
Weapon::swordmodel.Rotate(90, 0, 0);
Weapon::swordmodel.Rotate(0, 90, 0);
Weapon::swordmodel.flat = 1;
Weapon::swordmodel.CalculateNormals(1);
- Weapon::staffmodel.load((char *)"Models/Staff.solid", 1);
+ Weapon::staffmodel.load("Models/Staff.solid", 1);
Weapon::staffmodel.Scale(.005, .005, .005);
Weapon::staffmodel.Rotate(90, 0, 0);
Weapon::staffmodel.Rotate(0, 90, 0);
viewer.x = terrain.size / 2 * terrain.scale;
viewer.z = terrain.size / 2 * terrain.scale;
- hawk.load((char *)"Models/Hawk.solid", 1);
+ hawk.load("Models/Hawk.solid", 1);
hawk.Scale(.03, .03, .03);
hawk.Rotate(90, 1, 1);
hawk.CalculateNormals(0);
hawkcoords.z = terrain.size / 2 * terrain.scale - 5 - 7;
hawkcoords.y = terrain.getHeight(hawkcoords.x, hawkcoords.z) + 25;
- eye.load((char *)"Models/Eye.solid", 1);
+ eye.load("Models/Eye.solid", 1);
eye.Scale(.03, .03, .03);
eye.CalculateNormals(0);
- cornea.load((char *)"Models/Cornea.solid", 1);
+ cornea.load("Models/Cornea.solid", 1);
cornea.Scale(.03, .03, .03);
cornea.CalculateNormals(0);
- iris.load((char *)"Models/Iris.solid", 1);
+ iris.load("Models/Iris.solid", 1);
iris.Scale(.03, .03, .03);
iris.CalculateNormals(0);