extern float screenwidth, screenheight;
extern float viewdistance;
extern XYZ viewer;
-extern XYZ lightlocation;
extern float fadestart;
extern float texscale;
extern float gravity;
extern Light light;
-extern Skeleton testskeleton;
-extern int numsounds;
extern Terrain terrain;
extern int kTextureSize;
extern float texdetail;
extern int netdatanew;
extern float mapinfo;
extern bool stillloading;
-extern short vRefNum;
-extern long dirID;
extern int mainmenu;
extern bool visibleloading;
extern float flashamount, flashr, flashg, flashb;
text->BuildFont();
texdetail = temptexdetail;
- numsounds = 71;
-
viewdistdetail = 2;
viewdistance = 50 * megascale * viewdistdetail;