if (musictoggle)
emit_stream_np(stream_menutheme);
- cursortexture.load(":Data:Textures:Cursor.png", 0, 1);
+ cursortexture.load(":Data:Textures:Cursor.png", 0);
- Mapcircletexture.load(":Data:Textures:MapCircle.png", 0, 1);
- Mapboxtexture.load(":Data:Textures:MapBox.png", 0, 1);
- Maparrowtexture.load(":Data:Textures:MapArrow.png", 0, 1);
+ Mapcircletexture.load(":Data:Textures:MapCircle.png", 0);
+ Mapboxtexture.load(":Data:Textures:MapBox.png", 0);
+ Maparrowtexture.load(":Data:Textures:MapArrow.png", 0);
temptexdetail = texdetail;
if (texdetail > 2)
texdetail = 2;
- Mainmenuitems[0].load(":Data:Textures:Lugaru.png", 0, 0);
- Mainmenuitems[1].load(":Data:Textures:Newgame.png", 0, 0);
- Mainmenuitems[2].load(":Data:Textures:Options.png", 0, 0);
- Mainmenuitems[3].load(":Data:Textures:Quit.png", 0, 0);
- Mainmenuitems[4].load(":Data:Textures:Eyelid.png", 0, 1);
- Mainmenuitems[5].load(":Data:Textures:Resume.png", 0, 0);
- Mainmenuitems[6].load(":Data:Textures:Endgame.png", 0, 0);
-
- //LoadTexture(":Data:Textures:Eye.jpg",&Mainmenuitems[5],0,1);
- //~ LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0); // LoadCampaign will take care of that
+ Mainmenuitems[0].load(":Data:Textures:Lugaru.png", 0);
+ Mainmenuitems[1].load(":Data:Textures:Newgame.png", 0);
+ Mainmenuitems[2].load(":Data:Textures:Options.png", 0);
+ Mainmenuitems[3].load(":Data:Textures:Quit.png", 0);
+ Mainmenuitems[4].load(":Data:Textures:Eyelid.png", 0);
+ Mainmenuitems[5].load(":Data:Textures:Resume.png", 0);
+ Mainmenuitems[6].load(":Data:Textures:Endgame.png", 0);
+
texdetail = temptexdetail;
FadeLoadingScreen(95);
i = abs(Random() % 4);
visibleloading = 0; //don't use loadscreentexture yet
- loadscreentexture.load(":Data:Textures:fire.jpg", 1, 0);
+ loadscreentexture.load(":Data:Textures:fire.jpg", 1);
visibleloading = 1;
temptexdetail = texdetail;
LOG("Loading weapon data...");
- Weapon::knifetextureptr.load(":Data:Textures:knife.png", 0, 1);
- Weapon::bloodknifetextureptr.load(":Data:Textures:bloodknife.png", 0, 1);
- Weapon::lightbloodknifetextureptr.load(":Data:Textures:lightbloodknife.png", 0, 1);
- Weapon::swordtextureptr.load(":Data:Textures:sword.jpg", 1, 0);
- Weapon::bloodswordtextureptr.load(":Data:Textures:Swordblood.jpg", 1, 0);
- Weapon::lightbloodswordtextureptr.load(":Data:Textures:Swordbloodlight.jpg", 1, 0);
- Weapon::stafftextureptr.load(":Data:Textures:Staff.jpg", 1, 0);
+ Weapon::knifetextureptr.load(":Data:Textures:knife.png", 0);
+ Weapon::bloodknifetextureptr.load(":Data:Textures:bloodknife.png", 0);
+ Weapon::lightbloodknifetextureptr.load(":Data:Textures:lightbloodknife.png", 0);
+ Weapon::swordtextureptr.load(":Data:Textures:sword.jpg", 1);
+ Weapon::bloodswordtextureptr.load(":Data:Textures:Swordblood.jpg", 1);
+ Weapon::lightbloodswordtextureptr.load(":Data:Textures:Swordbloodlight.jpg", 1);
+ Weapon::stafftextureptr.load(":Data:Textures:Staff.jpg", 1);
Weapon::throwingknifemodel.load((char *)":Data:Models:throwingknife.solid", 1);
Weapon::throwingknifemodel.Scale(.001, .001, .001);
Weapon::staffmodel.flat = 1;
Weapon::staffmodel.CalculateNormals(1);
- terrain.shadowtexture.load(":Data:Textures:shadow.png", 0, 1);
- terrain.bloodtexture.load(":Data:Textures:blood.png", 0, 1);
- terrain.breaktexture.load(":Data:Textures:break.png", 0, 1);
- terrain.bloodtexture2.load(":Data:Textures:blood.png", 0, 1);
+ terrain.shadowtexture.load(":Data:Textures:shadow.png", 0);
+ terrain.bloodtexture.load(":Data:Textures:blood.png", 0);
+ terrain.breaktexture.load(":Data:Textures:break.png", 0);
+ terrain.bloodtexture2.load(":Data:Textures:blood.png", 0);
- terrain.footprinttexture.load(":Data:Textures:footprint.png", 0, 1);
- terrain.bodyprinttexture.load(":Data:Textures:bodyprint.png", 0, 1);
- hawktexture.load(":Data:Textures:hawk.png", 0, 1);
+ terrain.footprinttexture.load(":Data:Textures:footprint.png", 0);
+ terrain.bodyprinttexture.load(":Data:Textures:bodyprint.png", 0);
+ hawktexture.load(":Data:Textures:hawk.png", 0);
- Sprite::cloudtexture.load(":Data:Textures:cloud.png", 1, 1);
- Sprite::cloudimpacttexture.load(":Data:Textures:cloudimpact.png", 1, 1);
- Sprite::bloodtexture.load(":Data:Textures:bloodparticle.png", 1, 1);
- Sprite::snowflaketexture.load(":Data:Textures:snowflake.png", 1, 1);
- Sprite::flametexture.load(":Data:Textures:flame.png", 1, 1);
- Sprite::bloodflametexture.load(":Data:Textures:bloodflame.png", 1, 1);
- Sprite::smoketexture.load(":Data:Textures:smoke.png", 1, 1);
- Sprite::shinetexture.load(":Data:Textures:shine.png", 1, 0);
- Sprite::splintertexture.load(":Data:Textures:splinter.png", 1, 1);
- Sprite::leaftexture.load(":Data:Textures:leaf.png", 1, 1);
- Sprite::toothtexture.load(":Data:Textures:tooth.png", 1, 1);
+ Sprite::cloudtexture.load(":Data:Textures:cloud.png", 1);
+ Sprite::cloudimpacttexture.load(":Data:Textures:cloudimpact.png", 1);
+ Sprite::bloodtexture.load(":Data:Textures:bloodparticle.png", 1);
+ Sprite::snowflaketexture.load(":Data:Textures:snowflake.png", 1);
+ Sprite::flametexture.load(":Data:Textures:flame.png", 1);
+ Sprite::bloodflametexture.load(":Data:Textures:bloodflame.png", 1);
+ Sprite::smoketexture.load(":Data:Textures:smoke.png", 1);
+ Sprite::shinetexture.load(":Data:Textures:shine.png", 1);
+ Sprite::splintertexture.load(":Data:Textures:splinter.png", 1);
+ Sprite::leaftexture.load(":Data:Textures:leaf.png", 1);
+ Sprite::toothtexture.load(":Data:Textures:tooth.png", 1);
yaw = 0;
pitch = 0;