]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameDraw.cpp
console commands works again.
[lugaru.git] / Source / GameDraw.cpp
index 19b7f1794f385c9d9517f8f84ca86526e2fa8a98..c92755ba192407e41dec8a8ac8f55b935d935c93 100644 (file)
@@ -549,7 +549,7 @@ int Game::DrawGLScene(StereoSide side)
 
                glEnable(GL_TEXTURE_2D);
                glColor4f(.5,.5,.5,1);
-               if(!console){
+               if(!console) {
                        sprintf (string, " ",(int)(fps));
                        text.glPrint(10,30,string,0,.8,screenwidth,screenheight);
 
@@ -1322,7 +1322,7 @@ int Game::DrawGLScene(StereoSide side)
                        glDepthMask(1);
                }
 
-               if(flashamount>0&&damageeffects){
+               if(flashamount>0&&damageeffects) {
                        if(flashamount>1)flashamount=1;
                        if(flashdelay<=0)flashamount-=multiplier;
                        flashdelay--;
@@ -1358,7 +1358,7 @@ int Game::DrawGLScene(StereoSide side)
                        glDepthMask(1);
                }       
 
-               if(!console){
+               if(!console) {
                        displaytime[0]=0;
                        glEnable(GL_TEXTURE_2D);
                        glColor4f(1,1,1,1);
@@ -1370,11 +1370,11 @@ int Game::DrawGLScene(StereoSide side)
                                        text.glPrint(30+(float)(displayselected)*10,30+(screenheight-330),string,0,1,screenwidth,screenheight);
                                }
                        }
-                       for(i=0;i<15;i++){
+                       for(i=0;i<15;i++) {
                                if((i!=0||chatting)&&displaytime[i]<4)
-                                       for(j=0;j<displaychars[i];j++){
+                                       for(j=0;j<displaychars[i];j++) {
                                                glColor4f(1,1,1,4-displaytime[i]);
-                                               if(j<displaychars[i]){
+                                               if(j<displaychars[i]) {
                                                        sprintf (string, "%c",displaytext[i][j]);
                                                        text.glPrint(30+j*10,30+i*20+(screenheight-330),string,0,1,screenwidth,screenheight);
                                                }