glEnable(GL_TEXTURE_2D);
glColor4f(.5,.5,.5,1);
- if(!console){
+ if(!console) {
sprintf (string, " ",(int)(fps));
text.glPrint(10,30,string,0,.8,screenwidth,screenheight);
glDepthMask(1);
}
- if(flashamount>0&&damageeffects){
+ if(flashamount>0&&damageeffects) {
if(flashamount>1)flashamount=1;
if(flashdelay<=0)flashamount-=multiplier;
flashdelay--;
glDepthMask(1);
}
- if(!console){
+ if(!console) {
displaytime[0]=0;
glEnable(GL_TEXTURE_2D);
glColor4f(1,1,1,1);
text.glPrint(30+(float)(displayselected)*10,30+(screenheight-330),string,0,1,screenwidth,screenheight);
}
}
- for(i=0;i<15;i++){
+ for(i=0;i<15;i++) {
if((i!=0||chatting)&&displaytime[i]<4)
- for(j=0;j<displaychars[i];j++){
+ for(j=0;j<displaychars[i];j++) {
glColor4f(1,1,1,4-displaytime[i]);
- if(j<displaychars[i]){
+ if(j<displaychars[i]) {
sprintf (string, "%c",displaytext[i][j]);
text.glPrint(30+j*10,30+i*20+(screenheight-330),string,0,1,screenwidth,screenheight);
}