]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameDraw.cpp
bugfix (world texture was messed when fullscreen/windowed switch) and cleanups
[lugaru.git] / Source / GameDraw.cpp
index c1fb5532b20768efb0b010629316312cd603fdc7..b4f6ee715f3a97f963228ad47c6fdb86fd6690c4 100644 (file)
@@ -2024,9 +2024,9 @@ void Game::LoadCampaign() {
        if(!Mainmenuitems[7]) {
                ifstream test(ConvertFileName((":Data:Textures:"+accountactive->getCurrentCampaign()+":World.png").c_str()));
                if(test.good()) {
-                       LoadTexture((":Data:Textures:"+accountactive->getCurrentCampaign()+":World.png").c_str(),&Mainmenuitems[7],0,0);
+                       LoadTextureData((":Data:Textures:"+accountactive->getCurrentCampaign()+":World.png").c_str(),&Mainmenuitems[7],0,0);
                } else {
-                       LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0);
+                       LoadTextureData(":Data:Textures:World.png",&Mainmenuitems[7],0,0);
                }
        }
        ifstream ipstream(ConvertFileName((":Data:Campaigns:"+accountactive->getCurrentCampaign()+".txt").c_str()));
@@ -2087,8 +2087,7 @@ void Game::LoadCampaign() {
        }
 }
 
-void Game::DrawMenu()
-{
+void Game::DrawMenu() {
        int i,j;
        static float lastcheck;