float maxdistance=0;
float tempdist;
- int whichclosest;
+ //~ int whichclosest;
for(i=0;i<objects.numobjects;i++){
tempdist=findDistancefast(¢er,&objects.position[i]);
if(tempdist>maxdistance){
- whichclosest=i;
+ //~ whichclosest=i;
maxdistance=tempdist;
}
}
if(!player[i].dead){
tempdist=findDistancefast(¢er,&player[i].coords);
if(tempdist>maxdistance){
- whichclosest=i;
+ //~ whichclosest=i;
maxdistance=tempdist;
}
}