displaytime[0] = 0;
glEnable(GL_TEXTURE_2D);
glColor4f(1, 1, 1, 1);
- if (chatting) {
- sprintf (string, " ]");
- text->glPrint(10, 30 + screenheight - 330, string, 0, 1, screenwidth, screenheight);
- if (displayblink) {
- sprintf (string, "_");
- text->glPrint(30 + (float)(displayselected) * 10, 30 + (screenheight - 330), string, 0, 1, screenwidth, screenheight);
- }
- }
- for (i = 0; i < 15; i++)
- if ((i != 0 || chatting) && displaytime[i] < 4)
+ for (i = 1; i < 15; i++)
+ if (displaytime[i] < 4)
for (j = 0; j < displaytext[i].size(); j++) {
glColor4f(1, 1, 1, 4 - displaytime[i]);
sprintf (string, "%c", displaytext[i][j]);