]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameDraw.cpp
Move player account handling into separate class
[lugaru.git] / Source / GameDraw.cpp
index 083af9d86f8f8aa06c964e1b498749d29ec881e7..288022d32f2a6be934c427340605c69f339dbb81 100644 (file)
@@ -107,17 +107,7 @@ extern XYZ hotspot[40];
 extern int hotspottype[40];
 extern float hotspotsize[40];
 extern char hotspottext[40][256];
-extern int currenthotspot;
-
-extern int numaccounts;
-extern int accountactive;
-extern int accountdifficulty[10];
-extern int accountprogress[10];
-extern float accountpoints[10];
-extern float accounthighscore[10][50];
-extern float accountfasttime[10][50];
-extern bool accountunlocked[10][60];
-extern char accountname[10][256];
+extern int currenthotspot;;
 
 extern int numfalls;
 extern int numflipfail;
@@ -165,14 +155,6 @@ extern int directing;
 extern float dialoguetime;
 extern int dialoguegonethrough[20];
 
-extern int accountcampaignchoicesmade[10];
-extern int accountcampaignchoices[10][5000];
-
-extern float accountcampaignhighscore[10];
-extern float accountcampaignfasttime[10];
-extern float accountcampaignscore[10];
-extern float accountcampaigntime[10];
-
 extern bool gamestarted;
 
 extern bool showdamagebar;
@@ -1212,8 +1194,8 @@ int Game::DrawGLScene(StereoSide side)
 
                                if(!tutoriallevel&&!winfreeze&&indialogue==-1&&!mainmenu){
                                        if(campaign){
-                                               if(!scoreadded)sprintf (string, "Score: %d", (int)accountcampaignscore[accountactive]+(int)bonustotal);//(int)bonustotal);
-                                               if(scoreadded)sprintf (string, "Score: %d", (int)accountcampaignscore[accountactive]);//(int)bonustotal);
+                                               if(!scoreadded)sprintf (string, "Score: %d", (int)accountactive->getCampaignScore()+(int)bonustotal);//(int)bonustotal);
+                                               if(scoreadded)sprintf (string, "Score: %d", (int)accountactive->getCampaignScore());//(int)bonustotal);
                                        }
                                        if(!campaign)sprintf (string, "Score: %d", (int)bonustotal);
                                        glColor4f(0,0,0,1);
@@ -2355,7 +2337,7 @@ int Game::DrawGLScene(StereoSide side)
                        if(mainmenu==5){
                                ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
                                //campaignnumlevels=0;
-                               //accountcampaignchoicesmade[accountactive]=0;
+                               //accountactive->getCampaignChoicesMade()=0;
                                ipstream.ignore(256,':');
                                ipstream >> campaignnumlevels;
                                for(i=0;i<campaignnumlevels;i++){
@@ -2394,16 +2376,16 @@ int Game::DrawGLScene(StereoSide side)
 
                                levelorder[0]=0;
                                levelvisible[0]=1;
-                               if(accountcampaignchoicesmade[accountactive])
-                                       for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
-                                               levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
+                               if(accountactive->getCampaignChoicesMade())
+                                       for(i=0;i<accountactive->getCampaignChoicesMade();i++){
+                                               levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
                                                levelvisible[levelorder[i+1]]=1;
                                        }
                                        int whichlevelstart;
-                                       whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
+                                       whichlevelstart=accountactive->getCampaignChoicesMade()-1;
                                        if(whichlevelstart<0){
-                                               accountcampaignscore[accountactive]=0;
-                                               accountcampaignfasttime[accountactive]=0;
+                                               accountactive->setCampaignScore(0);
+                                               accountactive->resetFasttime();
                                                campaignchoicenum=1;
                                                campaignchoicewhich[0]=0;
                                        }
@@ -2411,8 +2393,7 @@ int Game::DrawGLScene(StereoSide side)
                                        {
                                                campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
                                                if(campaignchoicenum==0){
-                                                       if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
-                                                       if(accountcampaignfasttime[accountactive]==0||accountcampaigntime[accountactive]<accountcampaignfasttime[accountactive])accountcampaignfasttime[accountactive]=accountcampaigntime[accountactive];              
+                                                       //if(accountactive->getCampaignFasttime()==0||accountcampaigntime[accountactive]<accountactive->getCampaignFasttime())accountactive->getCampaignFasttime()=accountcampaigntime[accountactive];          
                                                }
                                                if(campaignchoicenum)
                                                        for(i=0;i<campaignchoicenum;i++){
@@ -2719,9 +2700,9 @@ int Game::DrawGLScene(StereoSide side)
                                movey[9]=0;
                        }
                        if(mainmenu==5){                        
-                               nummenuitems=7+accountcampaignchoicesmade[accountactive]+campaignchoicenum;
+                               nummenuitems=7+accountactive->getCampaignChoicesMade()+campaignchoicenum;
 
-                               sprintf (menustring[0], "%s",accountname[accountactive]);
+                               sprintf (menustring[0], "%s",accountactive->getName());
                                startx[0]=5;
                                starty[0]=400;
                                endx[0]=startx[0]+strlen(menustring[0])*10;
@@ -2779,8 +2760,8 @@ int Game::DrawGLScene(StereoSide side)
                                movex[6]=0;
                                movey[6]=0;
 
-                               if(accountcampaignchoicesmade[accountactive])
-                                       for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
+                               if(accountactive->getCampaignChoicesMade())
+                                       for(i=0;i<accountactive->getCampaignChoicesMade();i++){
                                                sprintf (menustring[7+i], "%s", campaigndescription[levelorder[i]]);
                                                startx[7+i]=30+120+campaignlocationx[levelorder[i]]*400/512;
                                                starty[7+i]=30+30+(512-campaignlocationy[levelorder[i]])*400/512;
@@ -2791,10 +2772,10 @@ int Game::DrawGLScene(StereoSide side)
                                        }
 
                                        if(campaignchoicenum>0)
-                                               for(i=accountcampaignchoicesmade[accountactive];i<accountcampaignchoicesmade[accountactive]+campaignchoicenum;i++){
+                                               for(i=accountactive->getCampaignChoicesMade();i<accountactive->getCampaignChoicesMade()+campaignchoicenum;i++){
                                                        sprintf (menustring[7+i], "%s", campaigndescription[levelorder[i]]);
-                                                       startx[7+i]=30+120+campaignlocationx[campaignchoicewhich[i-(accountcampaignchoicesmade[accountactive])]]*400/512;
-                                                       starty[7+i]=30+30+(512-campaignlocationy[campaignchoicewhich[i-(accountcampaignchoicesmade[accountactive])]])*400/512;
+                                                       startx[7+i]=30+120+campaignlocationx[campaignchoicewhich[i-(accountactive->getCampaignChoicesMade())]]*400/512;
+                                                       starty[7+i]=30+30+(512-campaignlocationy[campaignchoicewhich[i-(accountactive->getCampaignChoicesMade())]])*400/512;
                                                        endx[7+i]=startx[7+i]+10;
                                                        endy[7+i]=starty[7+i]+10;
                                                        movex[7+i]=0;
@@ -2894,12 +2875,12 @@ int Game::DrawGLScene(StereoSide side)
                                movey[5]=0;
                        }
 
-                       if(mainmenu==7){                        
-                               nummenuitems=numaccounts+2;
+                       if(mainmenu==7){        
+                               nummenuitems=Account::getNbAccounts()+2;
 
                                int num;
 
-                               if(numaccounts<8)
+                               if(Account::getNbAccounts()<8)
                                        sprintf (menustring[0], "New User");
                                else
                                        sprintf (menustring[0], "No More Users");
@@ -2915,26 +2896,25 @@ int Game::DrawGLScene(StereoSide side)
 
 
                                num=1;
-                               if(numaccounts)
-                                       for(i=0;i<numaccounts;i++){
-                                               sprintf (menustring[num], "%s",accountname[i]);
-                                               startx[num]=10;
-                                               starty[num]=360-20-20*num;
-                                               endx[num]=startx[num]+strlen(menustring[num])*10;
-                                               endy[num]=starty[num]+20;
-                                               movex[num]=0;
-                                               movey[num]=0;
-
-                                               num++;
-                                       }
-
-                                       sprintf (menustring[num], "Back");
+                               for(i=0;i<Account::getNbAccounts();i++){
+                                       sprintf (menustring[num], "%s",Account::get(i)->getName());
                                        startx[num]=10;
+                                       starty[num]=360-20-20*num;
                                        endx[num]=startx[num]+strlen(menustring[num])*10;
-                                       starty[num]=10;
                                        endy[num]=starty[num]+20;
                                        movex[num]=0;
                                        movey[num]=0;
+
+                                       num++;
+                               }
+
+                               sprintf (menustring[num], "Back");
+                               startx[num]=10;
+                               endx[num]=startx[num]+strlen(menustring[num])*10;
+                               starty[num]=10;
+                               endy[num]=starty[num]+20;
+                               movex[num]=0;
+                               movey[num]=0;
                        }
                        if(mainmenu==8){                        
                                nummenuitems=3;
@@ -2976,14 +2956,14 @@ int Game::DrawGLScene(StereoSide side)
                                        strcpy(menustring[j],temp);
                                        for(i=0;i<17;i++)if(menustring[j][i]=='\0')menustring[j][i]=' ';
                                        menustring[j][17]='\0';
-                                       sprintf (temp, "%d",(int)accounthighscore[accountactive][j]);
+                                       sprintf (temp, "%d",(int)accountactive->getHighScore(j));
                                        strcat(menustring[j],temp);
                                        for(i=18;i<32;i++)if(menustring[j][i]=='\0')menustring[j][i]=' ';
                                        menustring[j][32]='\0';
-                                       sprintf (temp, "%d:",(int)(((int)accountfasttime[accountactive][j]-(int)(accountfasttime[accountactive][j])%60)/60));
+                                       sprintf (temp, "%d:",(int)(((int)accountactive->getFastTime(j)-(int)(accountactive->getFastTime(j))%60)/60));
                                        strcat(menustring[j],temp);
-                                       if((int)(accountfasttime[accountactive][j])%60<10)strcat(menustring[j],"0");
-                                       sprintf (temp, "%d",(int)(accountfasttime[accountactive][j])%60);
+                                       if((int)(accountactive->getFastTime(j))%60<10)strcat(menustring[j],"0");
+                                       sprintf (temp, "%d",(int)(accountactive->getFastTime(j))%60);
                                        strcat(menustring[j],temp);
 
                                        startx[j]=10;
@@ -3023,14 +3003,14 @@ int Game::DrawGLScene(StereoSide side)
                                        strcpy(menustring[j],temp);
                                        for(i=0;i<17;i++)if(menustring[j][i]=='\0')menustring[j][i]=' ';
                                        menustring[j][17]='\0';
-                                       sprintf (temp, "%d",(int)accounthighscore[accountactive][j]);
+                                       sprintf (temp, "%d",(int)accountactive->getHighScore(j));
                                        strcat(menustring[j],temp);
                                        for(i=18;i<32;i++)if(menustring[j][i]=='\0')menustring[j][i]=' ';
                                        menustring[j][32]='\0';
-                                       sprintf (temp, "%d:",(int)(((int)accountfasttime[accountactive][j]-(int)(accountfasttime[accountactive][j])%60)/60));
+                                       sprintf (temp, "%d:",(int)(((int)accountactive->getFastTime(j)-(int)(accountactive->getFastTime(j))%60)/60));
                                        strcat(menustring[j],temp);
-                                       if((int)(accountfasttime[accountactive][j])%60<10)strcat(menustring[j],"0");
-                                       sprintf (temp, "%d",(int)(accountfasttime[accountactive][j])%60);
+                                       if((int)(accountactive->getFastTime(j))%60<10)strcat(menustring[j],"0");
+                                       sprintf (temp, "%d",(int)(accountactive->getFastTime(j))%60);
                                        strcat(menustring[j],temp);
 
                                        startx[j]=10;
@@ -3099,7 +3079,7 @@ int Game::DrawGLScene(StereoSide side)
                                strcpy(menustring[4],temp);
                                for(i=0;i<20;i++)if(menustring[4][i]=='\0')menustring[4][i]=' ';
                                menustring[4][20]='\0';
-                               sprintf (temp, "%d",(int)accountcampaignscore[accountactive]);
+                               sprintf (temp, "%d",(int)accountactive->getCampaignScore());
                                strcat(menustring[4],temp);
                                startx[4]=190;
                                endx[4]=startx[4]+strlen(menustring[4])*10;
@@ -3127,7 +3107,7 @@ int Game::DrawGLScene(StereoSide side)
                                strcpy(menustring[5],temp);
                                for(i=0;i<20;i++)if(menustring[5][i]=='\0')menustring[5][i]=' ';
                                menustring[5][20]='\0';
-                               sprintf (temp, "%d",(int)accountcampaignhighscore[accountactive]);
+                               sprintf (temp, "%d",(int)accountactive->getCampaignHighScore());
                                strcat(menustring[5],temp);
                                startx[5]=190;
                                endx[5]=startx[5]+strlen(menustring[5])*10;
@@ -3141,7 +3121,7 @@ int Game::DrawGLScene(StereoSide side)
                                strcpy(menustring[7],temp);
                                for(i=0;i<20;i++)if(menustring[7][i]=='\0')menustring[7][i]=' ';
                                menustring[7][20]='\0';
-                               sprintf (temp, "%d",(int)accountcampaignfasttime[accountactive]);
+                               sprintf (temp, "%d",(int)accountactive->getCampaignFasttime());
                                strcat(menustring[7],temp);
                                startx[7]=200;
                                endx[7]=startx[7]+strlen(menustring[7])*10;
@@ -3571,8 +3551,8 @@ int Game::DrawGLScene(StereoSide side)
                                                                                if(mainmenu!=5||j<6)
                                                                                {
                                                                                        glColor4f(1,0,0,1);
-                                                                                       if(mainmenu==9&&j>accountprogress[accountactive]&&j<numchallengelevels)glColor4f(0.5,0,0,1);
-                                                                                       if(mainmenu==11&&j>accountprogress[accountactive]&&j<numchallengelevels)glColor4f(0.5,0,0,1);
+                                                                                       if(mainmenu==9&&j>accountactive->getProgress()&&j<numchallengelevels)glColor4f(0.5,0,0,1);
+                                                                                       if(mainmenu==11&&j>accountactive->getProgress()&&j<numchallengelevels)glColor4f(0.5,0,0,1);
                                                                                        //if(1-((float)i)/10-(1-selectedlong[j])>0){
                                                                                        glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
                                                                                        glPushMatrix();
@@ -3597,8 +3577,8 @@ int Game::DrawGLScene(StereoSide side)
                                                                                                if(1-((float)i)/15-(1-selectedlong[j])>0)
                                                                                                {
                                                                                                        glColor4f(1,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25);
-                                                                                                       if(mainmenu==9&&j>accountprogress[accountactive]&&j<numchallengelevels)glColor4f(0.5,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25);
-                                                                                                       if(mainmenu==11&&j>accountprogress[accountactive]&&j<numchallengelevels)glColor4f(0.5,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25);
+                                                                                                       if(mainmenu==9&&j>accountactive->getProgress()&&j<numchallengelevels)glColor4f(0.5,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25);
+                                                                                                       if(mainmenu==11&&j>accountactive->getProgress()&&j<numchallengelevels)glColor4f(0.5,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25);
                                                                                                        if(mainmenu==3)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4-((/*1*/+((float)i)/70)*strlen(menustring[j]))*3,starty[j]/*-i*1/2*/+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
                                                                                                        if(mainmenu==4)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4/*-((((float)i)/70)*strlen(menustring[j]))*3*/,starty[j]/*-i*1/2*/+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
                                                                                                        if(mainmenu==5)text.glPrint(startx[j]-((float)i)+offsetx[j]*((float)i)/4/*-((((float)i)/70)*strlen(menustring[j]))*3*/,starty[j]/*-i*1/2*/+offsety[j]*((float)i)/4,menustring[j],0,1+((float)i)/70,640,480);
@@ -3663,9 +3643,9 @@ int Game::DrawGLScene(StereoSide side)
                                                                                                                        //float linestartx,lineendx,linestarty,lineendy,offsetx,offsety;
                                                                                                                        linestart.x=(startx[j]+endx[j])/2;
                                                                                                                        linestart.y=(starty[j]+endy[j])/2;
-                                                                                                                       if(j>=6+accountcampaignchoicesmade[accountactive]){
-                                                                                                                               linestart.x=(startx[6+accountcampaignchoicesmade[accountactive]]+endx[6+accountcampaignchoicesmade[accountactive]])/2;
-                                                                                                                               linestart.y=(starty[6+accountcampaignchoicesmade[accountactive]]+endy[6+accountcampaignchoicesmade[accountactive]])/2;
+                                                                                                                       if(j>=6+accountactive->getCampaignChoicesMade()){
+                                                                                                                               linestart.x=(startx[6+accountactive->getCampaignChoicesMade()]+endx[6+accountactive->getCampaignChoicesMade()])/2;
+                                                                                                                               linestart.y=(starty[6+accountactive->getCampaignChoicesMade()]+endy[6+accountactive->getCampaignChoicesMade()])/2;
                                                                                                                        }
                                                                                                                        lineend.x=(startx[j+1]+endx[j+1])/2;
                                                                                                                        lineend.y=(starty[j+1]+endy[j+1])/2;
@@ -3676,12 +3656,12 @@ int Game::DrawGLScene(StereoSide side)
                                                                                                                        Normalise(&offset);
                                                                                                                        glDisable(GL_TEXTURE_2D);                                                       
 
-                                                                                                                       if(j<6+accountcampaignchoicesmade[accountactive]){
+                                                                                                                       if(j<6+accountactive->getCampaignChoicesMade()){
                                                                                                                                glColor4f(0.5,0,0,1);
                                                                                                                                startsize=.5;
                                                                                                                                endsize=.5;
                                                                                                                        }
-                                                                                                                       if(j>=6+accountcampaignchoicesmade[accountactive]){
+                                                                                                                       if(j>=6+accountactive->getCampaignChoicesMade()){
                                                                                                                                glColor4f(1,0,0,1);
                                                                                                                                endsize=1;
                                                                                                                                startsize=.5;
@@ -3690,7 +3670,7 @@ int Game::DrawGLScene(StereoSide side)
                                                                                                                        linestart+=fac*4*startsize;
                                                                                                                        lineend-=fac*4*endsize;
 
-                                                                                                                       if(!(j>7+accountcampaignchoicesmade[accountactive]+campaignchoicenum)){
+                                                                                                                       if(!(j>7+accountactive->getCampaignChoicesMade()+campaignchoicenum)){
                                                                                                                                glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
                                                                                                                                glPushMatrix();
                                                                                                                                        glBegin(GL_QUADS);
@@ -3713,8 +3693,8 @@ int Game::DrawGLScene(StereoSide side)
                                                                                                                else glBindTexture( GL_TEXTURE_2D, Mapcircletexture);
                                                                                                                glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
                                                                                                                glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
-                                                                                                               if(j-7<accountcampaignchoicesmade[accountactive])glColor4f(0.5,0,0,1);
-                                                                                                               if(j-7>=accountcampaignchoicesmade[accountactive])glColor4f(1,0,0,1);
+                                                                                                               if(j-7<accountactive->getCampaignChoicesMade())glColor4f(0.5,0,0,1);
+                                                                                                               if(j-7>=accountactive->getCampaignChoicesMade())glColor4f(1,0,0,1);
                                                                                                                if(j==6)glColor4f(1,1,1,1);
                                                                                                                XYZ midpoint;
                                                                                                                float itemsize;
@@ -3722,8 +3702,8 @@ int Game::DrawGLScene(StereoSide side)
                                                                                                                midpoint=0;
                                                                                                                midpoint.x=(startx[j]+endx[j])/2;
                                                                                                                midpoint.y=(starty[j]+endy[j])/2;
-                                                                                                               if(j>6&&(j-7<accountcampaignchoicesmade[accountactive]))itemsize*=.5;
-                                                                                                               if(!(j-7>accountcampaignchoicesmade[accountactive]+campaignchoicenum))
+                                                                                                               if(j>6&&(j-7<accountactive->getCampaignChoicesMade()))itemsize*=.5;
+                                                                                                               if(!(j-7>accountactive->getCampaignChoicesMade()+campaignchoicenum))
                                                                                                                {
                                                                                                                        glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
                                                                                                                        glPushMatrix();
@@ -3768,7 +3748,7 @@ int Game::DrawGLScene(StereoSide side)
                                                                                        glPopMatrix();
                                                                                        glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
 
-                                                                                       if(j-7>=accountcampaignchoicesmade[accountactive]){
+                                                                                       if(j-7>=accountactive->getCampaignChoicesMade()){
                                                                                                //glColor4f(0,0,0,1);
                                                                                                //text.glPrintOutline(startx[j]+10-1.5,starty[j]-4-1.5,menustring[j],0,0.6*1.25,640,480);
                                                                                                //glColor4f(1,0,0,1);