]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameDraw.cpp
renaming some maps to be coherent.
[lugaru.git] / Source / GameDraw.cpp
index 829a4ad8f3c121ea041fb2e0e974c2045de8d51b..0f3dd8cd07e277e8473b41ddd5bbcdd9d82c78bd 100644 (file)
@@ -2058,27 +2058,12 @@ void Game::DrawMenu() {
        glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
        ReSizeGLScene(90,.1f);
 
-       int temptexdetail;
-       temptexdetail=texdetail;
-       if(texdetail>2)texdetail=2;
-       //~ if(mainmenu!=oldmainmenu&&oldmainmenu!=0){
-               //~ if(mainmenu==1){
-                       //~ LoadTexture(":Data:Textures:Newgame.png",&Mainmenuitems[1],0,0);
-                       //~ LoadTexture(":Data:Textures:Quit.png",&Mainmenuitems[3],0,0);
-               //~ }
-               //~ if(mainmenu==2){
-                       //~ LoadTexture(":Data:Textures:Resume.png",&Mainmenuitems[1],0,0);
-                       //~ LoadTexture(":Data:Textures:Endgame.png",&Mainmenuitems[3],0,0);
-               //~ }
-       //~ }
        if(oldmainmenu!=mainmenu){
                if(mainmenu==5){
                        LoadCampaign();
                }
        }
 
-       texdetail=temptexdetail;
-
        oldmainmenu=mainmenu;
 
        glClear(GL_DEPTH_BUFFER_BIT);
@@ -2185,41 +2170,41 @@ void Game::DrawMenu() {
                        startx[0]=10+20;
                        starty[0]=440;
 
-                       if(newdetail==2)sprintf (menustring[1], "Detail: High");
-                       else if(newdetail==1)sprintf (menustring[1], "Detail: Medium");
-                       else sprintf (menustring[1], "Detail: Low");
+                       if(newdetail==2)                sprintf (menustring[1], "Detail: High");
+                       else if(newdetail==1)   sprintf (menustring[1], "Detail: Medium");
+                       else                                    sprintf (menustring[1], "Detail: Low");
                        startx[1]=10+60;
                        starty[1]=405;
 
-                       if(bloodtoggle==2)sprintf (menustring[2], "Blood: On, high detail (slower)");
-                       if(bloodtoggle==1)sprintf (menustring[2], "Blood: On, low detail");
-                       if(bloodtoggle==0)sprintf (menustring[2], "Blood: Off");
+                       if(bloodtoggle==2) sprintf (menustring[2], "Blood: On, high detail (slower)");
+                       if(bloodtoggle==1) sprintf (menustring[2], "Blood: On, low detail");
+                       if(bloodtoggle==0) sprintf (menustring[2], "Blood: Off");
                        startx[2]=10+70;
                        starty[2]=370;
 
-                       if(difficulty==2)sprintf (menustring[3], "Difficulty: Insane");
-                       if(difficulty==1)sprintf (menustring[3], "Difficulty: Difficult");
-                       if(difficulty==0)sprintf (menustring[3], "Difficulty: Easier");
+                       if(difficulty==2) sprintf (menustring[3], "Difficulty: Insane");
+                       if(difficulty==1) sprintf (menustring[3], "Difficulty: Difficult");
+                       if(difficulty==0) sprintf (menustring[3], "Difficulty: Easier");
                        startx[3]=10+20-1000;
                        starty[3]=335-1000;
 
-                       if(ismotionblur==1)sprintf (menustring[4], "Blur Effects: Enabled (less compatible)");
-                       if(ismotionblur==0)sprintf (menustring[4], "Blur Effects: Disabled (more compatible)");
+                       if(ismotionblur==1) sprintf (menustring[4], "Blur Effects: Enabled (less compatible)");
+                       if(ismotionblur==0) sprintf (menustring[4], "Blur Effects: Disabled (more compatible)");
                        startx[4]=10;
                        starty[4]=335;
 
-                       if(decals==1)sprintf (menustring[5], "Decals: Enabled (slower)");
-                       if(decals==0)sprintf (menustring[5], "Decals: Disabled");
+                       if(decals==1) sprintf (menustring[5], "Decals: Enabled (slower)");
+                       if(decals==0) sprintf (menustring[5], "Decals: Disabled");
                        startx[5]=10+60;
                        starty[5]=300;
 
-                       if(musictoggle==1)sprintf (menustring[6], "Music: Enabled");
-                       if(musictoggle==0)sprintf (menustring[6], "Music: Disabled");
+                       if(musictoggle==1) sprintf (menustring[6], "Music: Enabled");
+                       if(musictoggle==0) sprintf (menustring[6], "Music: Disabled");
                        startx[6]=10+70;
                        starty[6]=265;
 
-                       if(invertmouse==1)sprintf (menustring[9], "Invert mouse: Yes");
-                       if(invertmouse==0)sprintf (menustring[9], "Invert mouse: No");
+                       if(invertmouse==1) sprintf (menustring[9], "Invert mouse: Yes");
+                       if(invertmouse==0) sprintf (menustring[9], "Invert mouse: No");
                        startx[9]=10;
                        starty[9]=230;
 
@@ -2347,18 +2332,6 @@ void Game::DrawMenu() {
                        sprintf (menustring[2], "No");
                        startx[2]=10;
                        starty[2]=320;
-
-                       sprintf (menustring[3], "Extra 4");
-                       startx[3]=10;
-                       starty[3]=280;
-
-                       sprintf (menustring[4], "Extra 5");
-                       startx[4]=10;
-                       starty[4]=240;
-
-                       sprintf (menustring[5], "Back");
-                       startx[5]=10;
-                       starty[5]=10;
                }
                break;
                case 7: {