extern bool velocityblur;
extern bool debugmode;
extern int mainmenu;
-extern int oldmainmenu;
extern int bloodtoggle;
extern int difficulty;
extern bool decals;
accountactive->setCampaignScore(0);
accountactive->resetFasttime();
}
- oldmainmenu=0; //reload menu
}
void Game::DrawMenu() {
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
ReSizeGLScene(90,.1f);
- if(oldmainmenu!=mainmenu){
- if(mainmenu==5){
- LoadCampaign();
- }
- }
-
//draw menu background
glClear(GL_DEPTH_BUFFER_BIT);
glEnable(GL_ALPHA_TEST);
glPopMatrix();
glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- /*
- Values of mainmenu :
- 1 Main menu
- 2 Menu pause (resume/end game)
- 3 Option menu
- 4 Controls configuration menu
- 5 Main game menu (choose level or challenge)
- 6 Deleting user menu
- 7 User managment menu (select/add)
- 8 Choose difficulty menu
- 9 Challenge level selection menu
- 10 End of the campaign congratulation (is that really a menu?)
- 11 Same that 9 ??? => unused
- 18 stereo configuration
- */
-
- if(oldmainmenu!=mainmenu)
- Menu::clearMenu();
-
- switch(mainmenu) {
- case 1:
- case 2:{
- if(oldmainmenu!=mainmenu){
- Menu::addImage(0,Mainmenuitems[0],150,480-128,256,128);
- Menu::addImageButton(1,Mainmenuitems[mainmenu==1?1:5],NULL,18,480-152-32,128,32);
- Menu::addImageButton(2,Mainmenuitems[2],NULL,18,480-228-32,112,32);
- Menu::addImageButton(3,Mainmenuitems[mainmenu==1?3:6],NULL,18,480-306-32,mainmenu==1?68:132,32);
- }
- }
- break;
- case 3: {
- if(oldmainmenu!=mainmenu){
- Menu::addButton( 0,"",NULL,10+20,440,-1,-1);
- Menu::addButton( 1,"",NULL,10+60,405,-1,-1);
- Menu::addButton( 2,"",NULL,10+70,370,-1,-1);
- Menu::addButton( 3,"",NULL,10+20-1000,335-1000,-1,-1);
- Menu::addButton( 4,"",NULL,10 ,335,-1,-1);
- Menu::addButton( 5,"",NULL,10+60,300,-1,-1);
- Menu::addButton( 6,"",NULL,10+70,265,-1,-1);
- Menu::addButton( 9,"",NULL,10 ,230,-1,-1);
- Menu::addButton(10,"",NULL,20 ,195,-1,-1);
- Menu::addButton(11,"",NULL,10+60,160,-1,-1);
- Menu::addButton(13,"",NULL,30 ,125,-1,-1);
- Menu::addButton( 7,"",NULL,10+15, 90,-1,-1);
- Menu::addButton(12,"",NULL,10+15, 55,-1,-1);
- Menu::addButton(8,"Back",NULL,10,10,-1,-1);
- }
- if((float)newscreenwidth>(float)newscreenheight*1.61||(float)newscreenwidth<(float)newscreenheight*1.59)
- sprintf (menustring[0], "Resolution: %d*%d",(int)newscreenwidth,(int)newscreenheight);
- else
- sprintf (menustring[0], "Resolution: %d*%d (widescreen)",(int)newscreenwidth,(int)newscreenheight);
-
- if(newdetail==2) sprintf (menustring[1], "Detail: High");
- else if(newdetail==1) sprintf (menustring[1], "Detail: Medium");
- else sprintf (menustring[1], "Detail: Low");
-
- if(bloodtoggle==2) sprintf (menustring[2], "Blood: On, high detail (slower)");
- if(bloodtoggle==1) sprintf (menustring[2], "Blood: On, low detail");
- if(bloodtoggle==0) sprintf (menustring[2], "Blood: Off");
-
- if(difficulty==2) sprintf (menustring[3], "Difficulty: Insane");
- if(difficulty==1) sprintf (menustring[3], "Difficulty: Difficult");
- if(difficulty==0) sprintf (menustring[3], "Difficulty: Easier");
-
- if(ismotionblur==1) sprintf (menustring[4], "Blur Effects: Enabled (less compatible)");
- if(ismotionblur==0) sprintf (menustring[4], "Blur Effects: Disabled (more compatible)");
-
- if(decals==1) sprintf (menustring[5], "Decals: Enabled (slower)");
- if(decals==0) sprintf (menustring[5], "Decals: Disabled");
-
- if(musictoggle==1) sprintf (menustring[6], "Music: Enabled");
- if(musictoggle==0) sprintf (menustring[6], "Music: Disabled");
-
- if(invertmouse==1) sprintf (menustring[9], "Invert mouse: Yes");
- if(invertmouse==0) sprintf (menustring[9], "Invert mouse: No");
-
- sprintf (menustring[10], "Mouse Speed: %d", (int)(usermousesensitivity*5));
-
- sprintf (menustring[11], "Volume: %d%%", (int)(volume*100));
-
- sprintf (menustring[13], "Damage Bar: %s",(showdamagebar?"on":"off"));
-
- sprintf (menustring[7], "-Configure Controls-");
-
- sprintf (menustring[12], "-Configure Stereo -");
-
- if(newdetail==detail&&newscreenheight==(int)screenheight&&newscreenwidth==(int)screenwidth)sprintf (menustring[8], "Back");
- else sprintf (menustring[8], "Back (some changes take effect next time Lugaru is opened)");
-
- for(int i=0;i<=13;i++)
- Menu::setButtonText(i,menustring[i]);
- }
- break;
- case 4: {
- if(oldmainmenu!=mainmenu){
- Menu::addButton(0,"",NULL,10 ,400,-1,-1);
- Menu::addButton(1,"",NULL,10+40,360,-1,-1);
- Menu::addButton(2,"",NULL,10+40,320,-1,-1);
- Menu::addButton(3,"",NULL,10+30,280,-1,-1);
- Menu::addButton(4,"",NULL,10+20,240,-1,-1);
- Menu::addButton(5,"",NULL,10+40,200,-1,-1);
- Menu::addButton(6,"",NULL,10+40,160,-1,-1);
- Menu::addButton(7,"",NULL,10+30,120,-1,-1);
- Menu::addButton(8,"",NULL,10+20,80,-1,-1);
- if(debugmode)
- Menu::addButton(9,"",NULL,10+10,40,-1,-1);
- Menu::addButton(debugmode?10:9,"Back",NULL,10,10,-1,-1);
- }
- Menu::setButtonText(0,(string)"Forwards: "+(keyselect==0?"_":Input::keyToChar(forwardkey)));
- Menu::setButtonText(1,(string)"Back: " +(keyselect==1?"_":Input::keyToChar(backkey)));
- Menu::setButtonText(2,(string)"Left: " +(keyselect==2?"_":Input::keyToChar(leftkey)));
- Menu::setButtonText(3,(string)"Right: " +(keyselect==3?"_":Input::keyToChar(rightkey)));
- Menu::setButtonText(4,(string)"Crouch: " +(keyselect==4?"_":Input::keyToChar(crouchkey)));
- Menu::setButtonText(5,(string)"Jump: " +(keyselect==5?"_":Input::keyToChar(jumpkey)));
- Menu::setButtonText(6,(string)"Draw: " +(keyselect==6?"_":Input::keyToChar(drawkey)));
- Menu::setButtonText(7,(string)"Throw: " +(keyselect==7?"_":Input::keyToChar(throwkey)));
- Menu::setButtonText(8,(string)"Attack: " +(keyselect==8?"_":Input::keyToChar(attackkey)));
- if(debugmode)
- Menu::setButtonText(9,(string)"Console: "+(keyselect==9?"_":Input::keyToChar(consolekey)));
- }
- break;
- case 5: {
- if(oldmainmenu!=mainmenu){
- Menu::addLabel(-1,accountactive->getName(),5,400);
- Menu::addButton(1,"Tutorial",NULL,5,300,-1,-1);
- Menu::addButton(2,"Challenge",NULL,5,240,-1,-1);
- Menu::addButton(3,"Delete User",NULL,400,10,-1,-1);
- Menu::addButton(4,"Main Menu",NULL,5,10,-1,-1);
- Menu::addButton(5,"Change User",NULL,5,180,-1,-1);
- Menu::addButton(6,"Campaign : "+accountactive->getCurrentCampaign(),NULL,200,420,-1,-1);
-
- //show campaign map
- //with (2,-5) offset from old code
- Menu::addImage(-1,Mainmenuitems[7],150+2,60-5,400,400);
- //show levels
- int numlevels = accountactive->getCampaignChoicesMade();
- numlevels += numlevels>0 ? campaignlevels[numlevels-1].nextlevel.size() : 1;
- for(int i=0;i<numlevels;i++){
- XYZ midpoint=campaignlevels[i].getCenter();
- float itemsize=campaignlevels[i].getWidth();
- const bool active=i>=accountactive->getCampaignChoicesMade();
- if(!active)
- itemsize/=2;
-
- if(i>=1){
- XYZ start=campaignlevels[i-1].getCenter();
- Menu::addMapLine(start.x,start.y,midpoint.x-start.x,midpoint.y-start.y,0.5,active?1:0.5,active?1:0.5,0,0);
- }
- Menu::addMapMarker(NB_CAMPAIGN_MENU_ITEM+i, Mapcircletexture, NULL,
- midpoint.x-itemsize/2, midpoint.y-itemsize/2, itemsize, itemsize, active?1:0.5, 0, 0);
-
- if(active){
- Menu::addLabel(-2,campaignlevels[i].description,
- campaignlevels[i].getStartX()+10,
- campaignlevels[i].getStartY()-4);
- Menu::setMapItem(-2);
- }
- }
- }
- }
- break;
- case 6: {
- if(oldmainmenu!=mainmenu){
- Menu::addLabel(-1,"Are you sure you want to delete this user?",10,400);
- Menu::addButton(1,"Yes",NULL,10,360,-1,-1);
- Menu::addButton(2,"No",NULL,10,320,-1,-1);
- }
- }
- break;
- case 7: {
- if(oldmainmenu!=mainmenu){
- Menu::addButton(0,Account::getNbAccounts()<8?"New User":"No More Users",NULL,10,400,-1,-1);
- Menu::addLabel(-2,"",20,400);
- Menu::addButton(Account::getNbAccounts()+1,"Back",NULL,10,10,-1,-1);
- for(int i=0;i<Account::getNbAccounts();i++)
- Menu::addButton(i+1,Account::get(i)->getName(),NULL,10,340-20*(i+1),-1,-1);
- }
- if(entername){
- Menu::setButtonText(0,displaytext[0],20,400,-1,-1);
- Menu::setButtonText(-2,displayblink?"_":"",20+displayselected*10,400,-1,-1);
- }
- }
- break;
- case 8: {
- if(oldmainmenu!=mainmenu){
- Menu::addButton(0,"Easier",NULL,10,400,-1,-1);
- Menu::addButton(1,"Difficult",NULL,10,360,-1,-1);
- Menu::addButton(2,"Insane",NULL,10,320,-1,-1);
- }
- }
- break;
- case 9: {
- if(oldmainmenu!=mainmenu){
- for(int i=0;i<numchallengelevels;i++){
- char temp[255];
- string name="";
- sprintf (temp, "Level %d",i+1);
- for(int j=strlen(temp);j<17;j++)
- strcat(temp," ");
- name+=temp;
- sprintf (temp, "%d",(int)accountactive->getHighScore(i));
- for(int j=strlen(temp);j<(32-17);j++)
- strcat(temp," ");
- name+=temp;
- sprintf (temp, "%d:",(int)(((int)accountactive->getFastTime(i)-(int)(accountactive->getFastTime(i))%60)/60));
- if((int)(accountactive->getFastTime(i))%60<10)strcat(temp,"0");
- name+=temp;
- sprintf (temp, "%d",(int)(accountactive->getFastTime(i))%60);
- name+=temp;
-
- Menu::addButton(i,name,NULL,10,400-i*25,-1,-1,i>accountactive->getProgress()?0.5:1,0,0);
- }
-
- Menu::addButton(-1," High Score Best Time",NULL,10,440,-1,-1);
- Menu::addButton(numchallengelevels,"Back",NULL,10,10,-1,-1);
- }
- }
- break;
- case 10: {
- if(oldmainmenu!=mainmenu){
- Menu::addLabel(0,"Congratulations!",220,330);
- Menu::addLabel(1,"You have avenged your family and",140,300);
- Menu::addLabel(2,"restored peace to the island of Lugaru.",110,270);
- Menu::addButton(3,"Back",NULL,10,10,-1,-1);
- sprintf(menustring[4],"Your score: %d",(int)accountactive->getCampaignScore());
- sprintf(menustring[5],"Highest score: %d",(int)accountactive->getCampaignHighScore());
- Menu::addLabel(4,menustring[4],190,200);
- Menu::addLabel(5,menustring[5],190,180);
- }
- }
- break;
- case 18: {
- if(oldmainmenu!=mainmenu){
- Menu::addButton(0,"",NULL,70,400,-1,-1);
- Menu::addButton(1,"",NULL,10,360,-1,-1);
- Menu::addButton(2,"",NULL,40,320,-1,-1);
- Menu::addButton(3,"Back",NULL,10,10,-1,-1);
- }
- sprintf(menustring[0], "Stereo mode: %s", StereoModeName(newstereomode));
- sprintf(menustring[1], "Stereo separation: %.3f", stereoseparation);
- sprintf(menustring[2], "Reverse stereo: %s", stereoreverse ? "Yes" : "No");
- Menu::setButtonText(0,menustring[0]);
- Menu::setButtonText(1,menustring[1]);
- Menu::setButtonText(2,menustring[2]);
- }
- }
-
- oldmainmenu=mainmenu;
- selected=Menu::getSelected(mousecoordh*640/screenwidth,480-mousecoordv*480/screenheight);
- Menu::GUITick();
glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
glPushMatrix(); // Store The Projection Matrix