int findClosestPlayer();
bool LoadLevel(int which);
bool LoadLevel(const std::string& name, bool tutorial = false);
+
+void ProcessInput();
+void ProcessDevInput();
+
void Tick();
void TickOnce();
void TickOnceAfter();
+
void SetUpLighting();
GLvoid ReSizeGLScene(float fov, float near);
extern const char *editortypenames[8];
-extern const char *rabbitskin[10];
-
-extern const char *wolfskin[3];
-
-extern const char **creatureskin[2];
-
SDL_bool sdlEventProc(const SDL_Event &e);
-
enum optionIndex { UNKNOWN, VERSION, HELP, FULLSCREEN, NOMOUSEGRAB, SOUND, OPENALINFO, SHOWRESOLUTIONS, DEVTOOLS };
/* Number of options + 1 */
const int commandLineOptionsNumber = 10;