/*
Copyright (C) 2003, 2010 - Wolfire Games
-Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
int findClosestPlayer();
bool LoadLevel(int which);
bool LoadLevel(const std::string& name, bool tutorial = false);
+
+void ProcessInput();
+void ProcessDevInput();
+
void Tick();
void TickOnce();
void TickOnceAfter();
+
void SetUpLighting();
GLvoid ReSizeGLScene(float fov, float near);