#include "Graphic/Stereo.hpp"
#include "Graphic/Text.hpp"
#include "Graphic/Texture.hpp"
-#include "Objects/Objects.hpp"
+#include "Objects/Object.hpp"
#include "Objects/Person.hpp"
#include "Objects/Weapons.hpp"
#include "Thirdparty/optionparser.h"
GLvoid ReSizeGLScene(float fov, float near);
int checkcollide(XYZ startpoint, XYZ endpoint);
int checkcollide(XYZ startpoint, XYZ endpoint, int what);
+int checkcollide(XYZ startpoint, XYZ endpoint, float minx, float miny, float minz, float maxx, float maxy, float maxz, int what);
void fireSound(int sound = fireendsound);