#include "Account.h"
#include "Sounds.h"
+#define NB_CAMPAIGN_MENU_ITEM 7
+
extern GLuint rabbittexture;
struct TextureInfo;
void LoadStuff();
void LoadingScreen();
void LoadCampaign();
+ static std::vector<std::string> ListCampaigns();
void FadeLoadingScreen(float howmuch);
void Dispose();
int DrawGLScene(StereoSide side);