int campaignchoosenext[50];
int campaignnumnext[50];
int campaignnextlevel[50][10];
- int campaignchoicesmade;
- int campaignchoices[5000];
int campaignlocationx[50];
int campaignlocationy[50];
int campaignchoicenum;
void LoadScreenTexture();
void LoadStuff();
void LoadingScreen();
+ void LoadCampaign();
void FadeLoadingScreen(float howmuch);
void Dispose();
int DrawGLScene(StereoSide side);